〖 猌竟妮┦

"skill_type"							(string)

    硂猌竟┮妮м贺摸 "sword""blade" 单璶猔種 /d/skill
    ゲ斗Τ﹚竡赣猌竟мン玥杆称硂猌竟驹矮穦Τ岿粇
    癟

"rigidity"							(int)

    猌竟祑讽ㄏノ猌竟矮祑猌竟秖ノ秖盢穦紇
    臫猌竟穕诀瞯
    猌竟穕诀穦┮ノ眏璸衡そΑ

        秖/500 + 祑 + 秖

"weapon_prop"							(mapping)

    猌竟癸ノ篈紇臫硄盽猌竟紇臫 "damage"硂ㄇ篈紇臫穦
    猌竟砆杆称ノ add_temp() ノ apply 埃┪ dest
    搭ㄓ

"flag"								(int)

    猌竟ㄇ篈篨夹冈ǎ <weapon.h> ﹚竡

