# 书剑2002 / Book and Sword 2002 > slug: `jinyongwenzi` · browser status: `playable` · native port: `40083` In-game titled "书剑2002" (Book and Sword 2002), from a source package named "Jin Yong Text Edition" after Jin Yong's novel The Book and the Sword. A file-level comparison shows this isn't an independent rewrite but the same underlying codebase as this project's bxsj (Book and Sword: World of Jianghu) and bxsj1 — core system files (master/security/simul_efun) match byte-for-byte once CRLF line-ending differences are stripped out, and roughly two-thirds of the whole file tree overlaps — making all three different historical snapshots of one shujian/wuxia MUD lineage. New characters open on a prison-break scenario (a guard encounter at the Palace Square) and immediately pick one signature skill — Yiyang Finger, the Nine Yang Manual, the Yijin Jing, or Tai Chi Chuan — that shapes their whole martial-arts development path, on top of (not instead of) the traditional bai/apprentice sect-joining system into houses drawn from the novels (Shaolin, Wudang, the Ming Cult, the Tianshan sect, and others). Death is a real, working respawn loop rather than a soft-lock: the death room and starting room are literally the same location, so dying drops a character back into the opening prison-break encounter to replay it. Two shop NPCs at a roadside inn have working buy/list commands, while a parallel banking mechanic and most other vendor NPCs turned out to be well-coded but never actually placed in any room, unreachable in play. One quirk preserved rather than "corrected": the login code never checks passwords for existing accounts, an inherited behavior from the original snapshot; the built-in quest daemon also never seeds new dynamic quests, since its seed data lives in a /quest/ directory genuinely missing from this archive, though this doesn't affect ordinary combat/training/chat play. ## Play in the browser (WebAssembly) - Landing page (description + notes): https://mudlibs.fluffos.info/jinyongwenzi/ - Play now (boots the WASM driver): https://mudlibs.fluffos.info/jinyongwenzi/play.html ## Download source ZIP - Same-origin ZIP (trimmed source tree, no need to clone the whole repo): https://mudlibs.fluffos.info/jinyongwenzi/jinyongwenzi.zip - GitHub tree: https://github.com/fluffos/mudlibs/tree/main/libs/jinyongwenzi - README: https://github.com/fluffos/mudlibs/blob/main/libs/jinyongwenzi/README.md - Restoration notes (NOTES.md): https://github.com/fluffos/mudlibs/blob/main/libs/jinyongwenzi/NOTES.md ## Run natively with FluffOS 1. Build a current FluffOS driver from https://github.com/fluffos/fluffos (native `build` / `build-debug`; see that repo's docs). 2. Download and unzip `jinyongwenzi.zip` from the URL above (or clone `https://github.com/fluffos/mudlibs` and use `libs/jinyongwenzi/`). 3. From the unzipped lib directory, ensure `config.fluffos` points `mudlib directory` at this tree (the checked-in file may contain a maintainer-local absolute path — edit it to your extract path). 4. Start the driver: ```bash /path/to/fluffos/build/src/driver config.fluffos ``` 5. Connect a UTF-8 MUD client to `127.0.0.1:40083`. - Admin / wizard login: `fluffos` / `Mud@2026` - If you host this on a public network, change the published default admin password before opening the port. ## Machine-readable catalog - Site-wide catalog: https://mudlibs.fluffos.info/games.json - Site-wide LLM overview: https://mudlibs.fluffos.info/llms.txt - This file: https://mudlibs.fluffos.info/jinyongwenzi/llms.txt