SET&QUERY - thing.c

Usual defined LFUN's:
set_name(s),set_short(s),set_long(s),set_weight(i),set_value(i),set_alias(s),
query_name(),query_weight(),query_value().

set_read(s): This sets the string you'll see on the screen if you read the 
             object. It needs a \n.
             Example: set_read("It reads: Dangerous!\n");
set_read_file(s): This sets the filename of the file that is displayed to the
                  player if he/she reads the thing.
                  Example: set_read_file("players/cashimor/text");
set_can_get(i): If i=0 then the object can't be picked up, otherwise it can.
