GUILD BALANCING DOC FOR SUMMONER levels 1 - 30:
Produced April 199:  Redsexy

BASICS:


(29)   Arch-Summoner <*> Master of the Planes       
(28)   High Summoner <*> Traveller of the Planes    
(27)   High Summoner <*> Beseecher of the Planes 
(26)   High Summoner <*> Seer of the Planes           
	Learns how to control raw power:
	Chain	
(25)   High Summoner <*> Master of Power             
(24)   High Summoner <*> Caller of Power               
(23)   High Summoner <*> Channeler of Power       
(22)   High Summoner <*> Beholder of Power         
	Learns how to use raw power:
	Bolt	
(21)   Summoner <*> Master of All Elements          
(20)   Summoner <*> Master of Fire                         
(19)   Summoner <*> Master of Earth                         
	Learns how to combine Earth & Fire:
	Backdraft	
(18)   Summoner <*> Master of Wind                        
(17)   Summoner <*> Master of Water                       
(16)   Adept <*> Caller of the Elements                     
(15)   Adept <*> Caller of Fire                             
	Learns how to combine Wind & Fire:
	Magma	
(14)   Adept <*> Caller of Earth                           
	Learns how to combine Earth & Wind:
	Cyclone	

(13)   Adept <*> Caller of Wind                           
(12)   Adept <*> Caller of Water                          
(11)   Apprentice <*> Beseecher of the Elements             

(10)   Apprentice <*> Beseecher of Fire                     
	Learns how to combine Water & Fire:
	Smoke	

(9)    Apprentice <*> Beseecher of Earth                    
	Learns how to combine Water & Earth:
	Mud	

(8)    Apprentice <*> Beseecher of Wind                      
	Learns how to combine Water & Wind:
	Ice	

(7)    Apprentice <*> Beseecher of Water                     
(6)    Fledgling <*> Beholder of the Elements               
(5)    Fledgling <*> Beholder of Fire                        
	Learns how to use Fire:
	Flames	
(4)    Fledgling <*> Beholder of Earth                       
	Learns how to use Earth:
	Quake	
(3)    Fledgling <*> Beholder of Wind                       
	Learns how to use Wind:
	Gale	
(2)    Fledgling <*> Beholder of Water                      		
	Learns how to use Water:
	Flood	
(1)    <*> Novitiate Summoner                                    		
	No knowledge of elements
	No  Spells
	Defender:	Clay Golem	
	Attacker:	Wolf

AGGRESSIVE SPELLS TABLE FOR SUMMONER:


	   1        2         3         4        5        6       7       8       9       10 
Flood
Gale
Quake
Flames
Ice
	   11        12       13    14      15       16      17     18      19     20  
Flood
Gale
Quake
Flames
Ice
Magma
Backdraft
Bolt
Chain

	   21        22       23    24      25       26      27     28      29     30  
Flood
Gale
Quake
Flames
Ice
Magma
Backdraft
Bolt
Chain


MAXIMUM COMBINATIONS BY LEVEL AND POSSIBLE OUTCOMES:

	Golem Defence	Creature Attack	Spell Attack  Spell Defence     TOTAL
1    			
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29

