NAME: skill_master.c

LOCATION: /obj/skill_master.c

FUNCTION: Handles the SKILL + SPELL databse

Functions:

mixed get_skill(mixed id)
*
* Get some info and ID of the skill
* (int) id	->	nummer des skills
*	return: ->	({ "skill_name", guild_number" })
* (string) id	->	Name des Skills
*	return: ->	({ skill_number, "skill_name", guild_number })
*

int add_skill(string name, int guildID)
*
* If you are LORD you can add a new skill to the data_base
* add_skill( name_of_skill, guild_number )
*

int add_skill_action(string name, string func, string file, int rel_time)
/*
 * If you are LORD you can connect a function to a skill
 * At the moment i have no idea what this is needed for
 */


int remove_skill_action(string name)
/*
 * If you happen to be lord or higher you can remove the action
 * related to a skill
 */


