inherit "room/room";
#include "../valhalla.h"

#ifndef WAYS
#define WAYS ({ }) 
#endif
#ifndef SPEC_DESC
#define SPEC_DESC ""
#endif

reset (int arg)
{ ::reset(arg);
  if(arg) return 0;

  set_light(0);
  short_desc="In a well.",
  long_desc=
	"In a well.\n"+
	"	You are in a little well placed in the middle of\n" +
	"the garden of Valhalla. Lots of holes cover the old walls\n" +
	"and they help you climb around. At the bottom you see\n"+
        "dark green water, looking like some sort of slime.\n"+SPEC_DESC;

  items=({
	"well","It is the ancient well of Valhalla",
	"hole","What a deep hole, i helps you cimbing",
	"holes","Yes, there are many",
	"water","Brr! You shiver from the view",
         });

   smell="You smell death and rotten flesh";

   dest_dir=WAYS;
}
