inherit "room/room";
#include "../valhalla.h"

#ifndef WAYS
#define WAYS ({ }) 
#endif
#ifndef SPEC_DESC
#define SPEC_DESC ""
#endif

reset (int arg)
{ ::reset(arg);
  if(arg) return 0;

  set_light(1);
  short_desc="Central Valhalla garden.",
  long_desc=
	"Valhalla yard.\n"+
	"	You are in the small central yard of Valhalla. Surrounded by lots of\n"+
	"different flowers you walk through a beautiful little garden. Nothing seems\n"+
	"to be cruel in this nice little word. Everything is harmonic and quite nice.\n"+
	"All the ways are leading to a little nice well, placed in the center of this\n"+
        "garden.\n"+SPEC_DESC;

  items=({
        "way","It is a way made of little white stones",
	"flower","You look at it a long time but you do not know her name",
	"flowers","You see lots of them but hardly know any names",
	"well","It is a little well placed in the center of the garden",
        "garden","It is the private garden of godess Frey",
         });

   smell="You smell lots of different smells";

   dest_dir=WAYS;
}
