inherit "/room/room";
inherit "/players/alex/room/short";
reset(arg) {
    ::reset(arg);
    if (arg) return;

    set_light(1);
    short_desc = "A stone tunnel.";
    long_desc =
    "You are in a white marble hall. Your skin tingles with the energy being\n"+
    "exuded by your surroundings. The energy content of this room is so high\n"+
    "that upon contact with your feet with the floor, sparks fly. You get the\n"+
    "impression that beings of power have once roamed this area.\n";

    items=({
      "floor", "The floor is made of a tough and unbreakable white marble",

      "sparks",
      "The sparks are seen whever any part of your body comes in contact with\n"+
	"the surroundings",
      
      "hall", "The hall seems to stretch out in front of you",
    });


    dest_dir = ({
      "players/alex/quest/2", "east",
      "players/alex/quest/6", "north",
    });
}

