/*
permanently blind
ugly as all get out
great stats otherwise
blindness does not affect their combat abilities
'smell' or 'sniff' would return a list of anything
  in the room that 1) has a smell defined in SetSmell()
  2) amount of any race in room
    if there was Borsch (nosferatu) in a room with 2 NPC nosferatu,
    the command would return, "3 nosferatu" but not name Borsch
'tunnel' command allows them to create a 1 room virtual safe room
  no teleport in, no magics, no attacks, etc
Do to the nature of their paws, they can not wear rings
*/

molemen
0:0
molish
SIZE_MEDIUM
strength:35:1
charisma:5:5
agility:35:2
coordination:35:2
durability:35:2
wisdom:25:3
intelligence:25:3
luck:35:2

torso:0:1:A_SHIRT,A_CLOAK,A_VEST,A_SHIELD,A_ARMOUR,A_BODY_ARMOUR,A_BELT
head:torso:1:A_HELMET,A_VISOR,A_AMULET
right leg:torso:2:A_LONG_BOOT,A_LONG_SOCK,A_PANTS,A_BODY_ARMOUR
left leg:torso:2:A_LONG_BOOT,A_LONG_SOCK,A_PANTS,A_BODY_ARMOUR
right foot:right leg:4:A_BOOT,A_LONG_BOOT,A_SOCK,A_LONG_SOCK
left foot:left leg:4:A_BOOT,A_LONG_BOOT,A_SOCK,A_LONG_SOCK
right arm:torso:2:A_LONG_GLOVE,A_SHIELD,A_CLOAK,A_ARMOUR,A_BODY_ARMOUR,A_SHIRT
left arm:torso:2:A_LONG_GLOVE,A_SHIELD,A_CLOAK,A_ARMOUR,A_BODY_ARMOUR,A_SHIRT
right paw:right arm:4:A_GLOVE,A_LONG_GLOVE,A_WEAPON,A_SHIELD
left paw:left arm:4:A_GLOVE,A_LONG_GLOVE,A_WEAPON,A_SHIELD
right paw:6
left paw:6
