1) no more neutral cleric religions
1.a) clerics are good, priests evil, druids neutral, shamans less civilized
2) more multiclass options and class options per town (mostly evil & non human towns)
2.a) every class should be able to multi more! (ofc. w/ exception to unique classes. ie: dancer)
2.b) many evil towns get few multiclass options vs. good towns getting multiple options (excluding "all town" leaders)
2.b.1) arcanith classes : druid, fighter, rogue
2.b.1.a) 1 multiclass option : assassin
2.b.2) averath classes: bard, cleric (aetarin), merchant, fighter, rogue
2.b.2.a) 4 multiclass options : chorist, monk, grifter, assassin
2.b.3) baria classes : ranger, fighter, rogue, shaman (kuthar), necromancer
2.b.3.a) 2 multiclass options : assassin, warlock
2.b.4) dalnairn classes : evoker, fighter, priest (sorin), rogue
2.b.4.a) 5 multiclass options : shadow mage, warlord, fanatic (soirin), assassin, charlatan
2.b.5) durgoroth classes : shaman, fighter, necromancer, horror
2.b.5.a) 1 multiclass options : warlock
2.b.6) glimmerdin classes : bard, cavalier, cleric (kylin), fighter
2.b.6.a) 3 multiclass options : chorist (kylin), cavalier (kylin), monk (kylin)
2.b.7) grymxoria classes : cavalier, fighter, merchant, necromancer, priest (aberach)
2.b.8)
3) only towns with humans get multiple religions, end this ASAP. boring.
3.1) streamline magic boost options.  good is shock/fire.  evil is poison/cold. make this mechanic better.

