All calls are call name->eventForgetSpell("spell name")

eventForgetSpell("spell name")




SPELL TESTING:
From one room south of Duuks workroom enter:
spellme spellname



TO PUT SPELL IN THE GAME:
Place in correct spell folder then:

udpate /daemon/spell*



COLORS AND CODES:

                            Regular Colors:
                       %^BLACK%^        %^RED%^
                       %^BLUE%^         %^CYAN%^
                       %^MAGENTA%^      %^ORANGE%^
                       %^YELLOW%^       %^GREEN%^
                               %^WHITE%^

                           Background Colors:
                       %^B_BLACK%^      %^B_RED%^
                       %^B_BLUE%^       %^B_CYAN%^
                       %^B_MAGENTA%^    %^B_ORANGE%^
                       %^B_YELLOW%^     %^B_GREEN%^
                               %^B_WHITE%^

                             Extra Triggers 
                          (RESET must be used):
                       %^FLASH%^        %^BOLD%^

                               %^RESET%^  
