A Newbie抯 Guide To Spell Casting
By
Walskal , Thaumaturgic Scribe


Welcome to spell casting 101.  This guide will help you train your magic 
to so you do not kill yourself or a loved one.  Good Luck.


Lesson One:  Spheres of Magic
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There are three major Spheres of Magic:
	Clerical  
	Natural   
	Magical  

There are four minor Sphere of Magic that need a major Sphere:
	Enchantment 
	Evokation
	Healing
	Necromancy

Major Spheres:
Clerical sphere uses the skill faith and the stat wisdom. Spells of this 
sphere are derived from your deity but must be taught to you by a priest
or priestess of your religion. 

Natural sphere uses the skill natural magic and the stat wisdom.  Spells
of this sphere are derived from nature and must be taught to you by a 
worshipper of nature.

Magical sphere uses the skill conjuring and the stat intelligence. Spells
of this sphere let you manipulate energy and must be taught to you from 
mages of different classes.

Minor Spheres:
Enchantment sphere uses the skill enchantment. The three spheres of 
enchantment are clerical enchantment, natural enchantment, and magical 
enchantment.  Enchantment spells create or change items.

Evokation sphere uses the skill evocation.  The three spheres of evocation
are clerical evokation, natural evocation, and magical evocation.  
Evokation spells summon or call forth.

Healing sphere uses the skill healing.  The two spheres of healing are 
clerical healing and natural healing.  Healing spells cure injuries or 
ailments.

Necromancy sphere uses the skill necromancy.  The two spheres of necromancy
are clerical necromancy and magical necromancy.  Necromany spells are 
unholy or dark magic.


Lesson Two: Places of Learning
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Most cities and towns have a place where you can learn each of the spheres
of magic. The elves of Haven have the Grand Library and their dark cousins
of Malveillant have the royal evoker and enchanter.  In Jidoor, there are 
many mages that will teach an willing student.


Lesson Three: "How do I know what spells I can learn?"
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The following command, spellhelp, will list the spheres of magic and the 
spells they contain.  Using this help file, you will find a breakdown of 
each of the spheres and their corresponding spells and skill level you need
to attain to cast the spell.

The following command, help allspells, will list every spell possible in
Kailie.  It will give the name, major magic sphere,it's corresponding skill
level, minor magic sphere (if one is needed) and it's corresponding skill 
level.

Using either way, you will need to compare your current skill to either list.

The following is a list of newbie spells that you never leave home without:

Spell Name		Major Sphere Skill	Minor Sphere Skill
aura	 		conjuring 	1	evokation 	1
detect magic		conjuring 	1	enchantment 	1
ethereal touch		conjuring 	1	enchantment 	1
missile	 		conjuring 	1	evokation 	1
buffer	 		conjuring	1	evokation 	1
divine evil		faith 		1	enchantment 	1
divine good	 	faith 		1	enchantment 	1
divine magic		faith 		1	enchantment 	1
sting			faith 		1	enchantment 	1
bless	 		faith 		1		
disperse protections	faith 		1		
turning	 		faith 		1		
touch	 		faith 		1	healing 	1
spook	 		faith 		1	necromancy 	1
tend wounds	 	natural magic 	1	healing 	1
barkskin	 	natural magic 	1		
condense air	 	natural magic 	1	evokation 	1
dust to water	 	natural magic 	1	enchantment 	1
plant strike	 	natural magic 	1	evokation 	1
scatter protections	natural magic 	1


Lesson Four:  "How do I learn spells now?"
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Okay you have found a spell teacher.  Good.  Now you need to ask this teacher 
which sphere of magic he/she can teach.  The command is as follows

Ask <teacher> to teach 

Now you need to ask this teacher how to teach the spells you can learn. The 
command is as follows

Ask <teacher> to teach <spell name>


Lesson Five: Training
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Before we begin this, one thing, YOU WILL NOT BE ABLE TO PERFECTLY CAST A 
SPELL ONCE YOU LEARN IT.  You need to practice a spell several times before 
you will be able to cast a spell correctly.  Every spell has a chance of 
failure even if you think you know it perfectly.  Practice all your spells
on creatures with a weakness for magic like birds, chipmunks, dogs, and small
children, disregard the last part.  The command for casting spells:

Cast <spell name>

Some spells require a target. That command is:

Cast <spell name> on <target>

Warnings:
When you cast a spell and it does not work, you may get sick, or fall down, 
or faint, etc.  When this happens do not worry unless you are fighting gang of
skeleton warriors.  

Good Luck, Walskal.

