
EFFECTIVE_LIGHT(1)                             EFFECTIVE_LIGHT(1)

NNAAMMEE
       _e_f_f_e_c_t_i_v_e___l_i_g_h_t_(_) - returns the amount of light available
       to an object

SSYYNNOOPPSSIISS
       int effective_light(object ob)

DDEESSCCRRIIPPTTIIOONN
       Passed an object, this function returns the amount of
       light available specifically for that object.  This
       differs from _t_o_t_a_l___l_i_g_h_t_(_) in that _t_o_t_a_l___l_i_g_h_t_(_) returns
       the total amount of light available for any user in an
       environment, whereas _e_f_f_e_c_t_i_v_e___l_i_g_h_t_(_) takes into account
       individual factors such as night vision, sunglasses, etc.

LLOOCCAATTIIOONN
       /secure/SimulEfun/light.c

SSEEEE AALLSSOO
       _m_o_o_n___l_i_g_h_t_(_), _t_o_t_a_l___l_i_g_h_t_(_)

AAuutthhoorr
       Descartes of Borg

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