
ALIGNMENT_OK(1)                                   ALIGNMENT_OK(1)

NNAAMMEE
       _a_l_i_g_n_m_e_n_t___o_k_(_) - returns true if a player is inside
       alignment restrictions

SSYYNNOOPPSSIISS
       int alignment_ok(object ob)

DDEESSCCRRIIPPTTIIOONN
       If the object passed as the argument is within alignment
       restrictions for the player's class, then the function
       returns true.  Otherwise it returns false.

EEXXAAMMPPLLEESS
       +o   _a_l_i_g_n_m_e_n_t___o_k(_t_h_i_s___p_l_a_y_e_r_(_)) returns false if I am an
           evil cleric, or true if I am a good monk, or always
           true as a fighter

LLOOCCAATTIIOONN
       /secure/SimulEfun/alignment.c

AAuutthhoorr
       Descartes of Borg

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