NAME
	safe_rooms - concept of Safe Rooms

DESCRIPTION
	This isn't a command, simply information.
	
	In general the concept of safe rooms, i.e. the rooms where you
	cannot fight, is very consistent throughout Genesis - there are
	no such rooms. The following exceptions exist:

	* Inside guild rooms where your enemies cannot reach you. Mind you,
	  if members of your guilds may fight between themselves you aren't
	  safe even there.

	* Common Board Rooms. In these rooms you cannot be attacked or
	  cannot attack. It doesn't matter if the attack is physical or
	  via spell. That means, if you logged in and want to read
	  common board messages, you will be allowed to do it
	  safely. However, Common Board Rooms are NO safe havens for
	  fleeing from fight. The fights that are already going on may
	  continue in Common Board Rooms, depending whether you managed
	  to break away far enough from the pursuers for the actual
	  fight to stop! 

	* Lone rooms throughout the Donut where fighting was disabled
	  similarly to Common Board Room. Their state is precisely like
	  the Common Board Room, you cannot rely on them as a refuge for
	  fleeing.

	If you think that a room is being "safe" alike to Common Board
	Room without proper justification, you're welcome to submit
	your opinion to the domain wizards.

SEE ALSO
	rules, kill, stop
