// weapon.h

#ifndef __WEAPON__
#define __WEAPON__

#define DEFAULT_WEAPON_LIMB "も"

#define TWO_HANDED	1
#define SECONDARY	2
#define EDGED		4
#define POINTED		8
#define LONG		16

#define AXE				"/std/weapon/axe"
#define BLADE			"/std/weapon/blade"
#define DAGGER			"/std/weapon/dagger"
#define FORK			"/std/weapon/fork"
#define HAMMER 			"/std/weapon/hammer"
#define SWORD			"/std/weapon/sword"
#define STAFF			"/std/weapon/staff"
#define THROWING		"/std/weapon/throwing"
#define WHIP			"/std/weapon/whip"

#define F_AXE			"/std/weapon/_axe"
#define F_BLADE			"/std/weapon/_blade"
#define F_DAGGER		"/std/weapon/_dagger"
#define F_FORK			"/std/weapon/_fork"
#define F_HAMMER 		"/std/weapon/_hammer"
#define F_SWORD			"/std/weapon/_sword"
#define F_STAFF			"/std/weapon/_staff"
//#define F_THROWING		"/std/weapon/_throwing"
#define F_WHIP			"/std/weapon/_whip"

#endif
