# The two lines defines the data format in 2 lines as
#
#  field1:field2:field3....
#  format1:format2:format3....
#
#  file: (/obj/treasure/npc/jacky)文件名
#  respawn_base：	基本多久重新生成一次？
#  respawn_random:	上面的数值有多少随机加减？
#  type：			(npc/item)是npc还是item
#  self_init：(1/0)，是否有自己分布的函数，否则就用spawnd的default分布

file:respawn_base:respawn_random:type:self_init
%s:%d:%d:%s:%d

# 0
/obj/treasure/npc/rock2.lpc
1
1
npc
0

# 1
/obj/treasure/npc/rock.lpc
1
1
npc
0

# 2
/obj/treasure/npc/tsang.lpc
3
1
npc
0

# 3
/obj/treasure/npc/gusong.lpc
3
1
npc
0

# 4
/obj/treasure/npc/bear.lpc
3
2
npc
0

# 5
/obj/treasure/npc/jin.lpc
3
2
npc
0

# 6
/obj/treasure/npc/curse.lpc
3
2
npc
0

# 7
/obj/treasure/npc/meng.lpc
3
2
npc
0

# 8
/obj/treasure/npc/zhu.lpc
6
4
npc
0

# 9
/obj/treasure/npc/tie.lpc
6
4
npc
0

# 10
/obj/treasure/npc/zuo.lpc
12
8
npc
0

# 11
/obj/treasure/npc/xiao.lpc
12
8
npc
0

# 12
/obj/treasure/npc/kugua.lpc
12
8
npc
0

# 13
/obj/treasure/npc/zhao.lpc
12
8
npc
0

# 14
/obj/treasure/npc/du.lpc
22
6
npc
0

# 15
/obj/treasure/npc/murong.lpc
22
6
npc
0

# 16
/obj/treasure/npc/nu.lpc
22
6
npc
0

# 17
/obj/treasure/npc/duf.lpc
22
6
npc
0

# 18
/obj/treasure/npc/mingyue.lpc
22
6
npc
0

# 19
/obj/treasure/obj/specialbook.lpc
3
1
item
1

#20
/obj/treasure/obj/iron.lpc
12
12
item
1

#21
/obj/treasure/obj/iron2.lpc
12
12
item
1

#22
/obj/treasure/obj/skeleton.lpc
72
24
item
1

#23
/obj/treasure/npc/sand_dragon.lpc
24
24
npc
0

#24
/obj/treasure/npc/narcissus.lpc
22
6
npc
0

#25
/obj/treasure/npc/chiyou.lpc
24
24
npc
0

#25
/obj/treasure/npc/oldtaoist1.lpc
24
24
npc
0