
catch_tell(4)            Driver Applies             catch_tell(4)

NAME
     catch_tell - provides an interface to interact with users

SYNOPSIS
     void catch_tell( string message );

DESCRIPTION
     If INTERACTIVE_CATCH_TELL is defined in options.h,  whenever
     the  driver  has  something  to tell an object due to say(),
     shout(),  tell_object(),  etc.   catch_tell  in  the  player
     object  will  be called with the message to be printed.  The
     message can be displayed, discarded, or modified in any  way
     desired.  This is a useful way to have flexible earmuffs, or
     to support intelligent clients.

SEE ALSO
     message(3), receive(3), receive_message(4)

MudOS                Last change: 5 Sep 1994                    1

