Nightmare mudlib living lfun: init_limb_data()

void init_limb_data()

This is called to set up all limb data in a living object.  Most wizards will
not need to use this.  It sets up all the limb data so that there are no
limbs.  It sets "hp" to 1, "max_hp" to 50, "sp" to 1, and "max_sp" to 1.

See also: add_limb(), set_body_type(), set_max_hp(), set_max_sp(), set_max_mp()
Defined in /std/living/body.c
