// snake_poison.c

inherit __DIR__"generic_condition";
#include <ansi.h>
#include <condition.h>

int update_condition(object me, int duration)
{
	me->receive_wound("kee", 10);
	me->receive_damage("sen", 10);
	me->apply_condition("snake_poison", duration - 1);
	tell_object(me, HIG "い矰瑀祇\n" NOR );
	if( duration < 1 ) return 0;
	return 1;
}
