		return 0;
}

void die()
{
	object killer,ob1;
	this_object()->init_attack();
		if ( ob1=present("blade",this_object()) )
			ob1->remove();	
	if ( killer = this_object()->query("last_attacker") )
		tell_object(killer,set_color("一阵轻响过後，铜人不动了 !!\n","HIG") );
	call_out("remove",0);
}
