
     vvvvaaaalllliiiidddd____oooobbbbjjjjeeeecccctttt((((4444))))        MMMMuuuuddddOOOOSSSS ((((5555 SSSSeeeepppp 1111999999994444))))         vvvvaaaalllliiiidddd____oooobbbbjjjjeeeecccctttt((((4444))))

     NNNNAAAAMMMMEEEE
          valid_object - allows control over which objects can be
          loaded

     SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
          int valid_object( object obj );

     DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
          After loading an object, the driver will call valid_object()
          with the newly created object as its argument, in the master
          object.  If the function exists, and returns 0, then the
          object will be destructed and the efun that caused it to
          load will error out.  If it does not exist, or returns 1,
          then loading will proceed as normal.  In conjunction with
          'nomask' and the inherits() efun, this could allow safely
          restricting destruct() via a simul_efun.

     SSSSEEEEEEEE AAAALLLLSSSSOOOO
          valid_override(4)

     Page 1                                          (printed 3/16/95)

