                Commonly Used Properties in The Player Object
               ----------------------------------------------

"age"
------
  age is an integer which is the total time of interactive activity
the user has been through on the mud.
 

"ghost"
-------
 ghost is an integer which is 0 if the player is alive and 1 if he's
dead, therefore a ghost.


"guild"
-------
 guild is bearer's guild object. All functions of the guild are defined
in this object. For more information about guilds, see "help guilds"


"class"
--------
 class is a string defined by guild object. The string contains the name
of the user's guild. For example, "adventurer" ... etc.


"wizard"
--------
 wizard is an integer which is 1 if the player is a wizard and 0 if
he's not. It should ONLY be used at login time to set wizardp on the user.
At other times, use the wizardp efun, which is faster.


"ip"
-----
 ip is a string which is the IP address from which the player last
connected to the MUD.


"cwd"
------
 cwd is the player's current working directory. Meaningful only for
wizards, of course.


"PATH"
-------
 PATH is a string containing the command directories the player has
access to, seperated by colons. It is given in capital letters for obscure
reasons. It is case-sensitive (as are all the other properties).


"reply"
-------
 reply is a string which is the username of the last player to send
this player a tell message from this MUD. Intermud doesn't set it (yet).


"inactive"
----------
 inactive is an integer which is one if the wizard enters INACTIVE
mode. (See the inactive command.)


"blind"
-------
 blind is an integer which controls vision. If blind=1, then the
look command is disabled for the player.


"last_location"
---------------
 last_location is a string which is used during moves to keep
track of the place from which the player is coming. It's used to send him
back there if he can't enter the room for some reason.


"brief"
-------
 brief is an integer which controls verbosity. If brief=1, the look
command returns short descriptions for rooms, otherwise it returns long
descriptions.


"spouse"
--------
 spouse is a string which is the name of the player's spouse. See
the courthouse for details.


"announce"
----------
 announce is an array which holds the names of all users to whom
the user will be notified when they login.
whenever anyone enters or quits. See the announce command.


"wimpy"
-------
 wimpy is an integer from 1-100. If the player's hits fall below
wimpy percent of his max, he will run away from combat.


"wimpydir"
----------
 wimpydir is a string. If the player runs away due to wimpy, he will
attempt to run in the direction of wimpydir, if that exit exists. Otherwise
he will run in a random direction.


"quest"
-------
 quest is a mapping whose keys are the names of quests and whose
values are 1 if the player has solved the quest, and 0 if he has not. See
the quests command for information on using this property.


"snoopable"
-----------
 snoopable is an integer which permits or denies access to snoops.
If snoopable=1 the player can be snooped otherwise he can only be snooped by
an administrator. See the snoopable command.
 

"shell"
--------
 shell is a string which holds the user's interactive shell.  If none
is presently in use, it is set as "none".
 

"full_vision"
--------------
 full_vision is an integer which is used by the light levels
to determine if the user can always see in the dark
 

"infravision"
-------------
 infravision is an integer used to determine if the user "sees"
with infravision when the room is dark.
 

"loudness"
-----------
 loudness is an integer used by the say command to determine how
comparibly loud you sound to others in the room (See the say command).
 

"special_say"
-------------
 special_say is a string used to reassign the verb put out after
the user's name instead of "say" for special circumstances.
For example: If I were changed into a werewolf, my special_say could be set
to "growl", and when I say something, "Watcher growls: something".
 

"no_follow"
-----------
 no_follow is an integer which prevents other users/objects from
using the user tracking system to follow.
 

"force_to_look"
---------------
 Force_to_look is an integer which is 1 if the user was
last forced to look by an lfun, and 0 otherwise. If force_to_look is
1, then the look command checks the brief property (ie, when the
player moves) otherwise it does not (ie, when he types "look").
 

"home_dir"
----------
 Home_dir is a string which can be set to a directory path if a
wizard wishes to change their root directory. For example, if you were working
on a project in /d/Fooland/project, you can set that as "home_dir", then
cd will view that as your home directory, as will tidle (~) calls.

