.DT
set_aggressive
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set_aggressive

.SH Name
.SP 5 5
set_aggressive -  This method sets the current aggressive level of the npc.
.EP

.SH Syntax
.SI 5
void set_aggressive(int a)
.EI

.SH Parameters
.SI 5
%^BOLD%^a%^RESET%^ - the new aggressive level

.EI

.SH Defined in
.SI 5
/obj/monster.c
.EI

.SH Description
.SP 5 5

This method sets the current aggressive level of the npc.
If the aggressive is set to 1, then the npc will attack all players
that enter its environment.  If the aggressive is set to 2 then
the npc will attack everything (including other npcs).


See the function start_attack() for information about things you can do to stop aggressive npcs attacking things.
.EP

.SH See also
.SP 5 5
query_aggressive(), start_attack(), set_join_fights(), set_throw_out()
.EP

