.DT
run_away
DW_wibble creator help
run_away

.SH Name
.SP 5 5
run_away -  This method is used to make the npc run away.
.EP

.SH Syntax
.SI 5
int run_away()
.EI

.SH Returns
.SI 5
1 if successfuly ran away
.EI

.SH Defined in
.SI 5
/obj/monster.c
.EI

.SH Description
.SP 5 5

This method is used to make the npc run away.  This will be
called by the combat code for wimpy when the npc is bellow the
number of points used to trigger the wimpy action.
.EP

