Twin Dragons of the Tang Dynasty (LLMUD)

✅ 可玩

大唐双龙传(LLMUD)

dtslmud

🔑 fluffos / Mud@2026 更新 ea89d27 2026-09-04 源码 下载 ZIP

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LLMUD v0.11 版,改编自黄易同名武侠小说《大唐双龙传》,故事背景设定在隋末唐初、群雄并起的乱世。经逐档比对,与本项目中的姊妹版本 "dtsl"共享同一血脉:约 99% 的场景档案逐字节相同,仅新手学院与 "石龙武馆"枢纽区经过重新编写。角色成长围绕膂力、悟性、根骨、身法四项基础天赋展开,注册时一次性分配(总和须为 80,每项 10-30);巫师/管理员的游戏内头衔在此版本中显示为"天帝"。深度测试实机验证了洛阳的花间派——一处经由候希白引荐、正确拒绝男性拜师的女子专属门派,海沙帮式"帮主之位可被挑战者以实战击败夺取"的帮派继承机制,以及经由扬州真实户外野外场景展开的完整杀人-死亡-复活流程,最终指向阎罗殿的鬼魂对话。

English

LLMUD v0.11, adapted from Huang Yi's novel "Twin Dragons of the Tang Dynasty" -- and, per a file-level check, running essentially the SAME 大唐双龙 authored game world as siblings dtsl/dtsl2: ~99% of its ~5,100-file domain tree is byte-identical to dtsl's, with only the newbie academy and 石龙武馆 hub area rewritten from scratch for this build (everything past it wasn't). Set at the fall of the Sui dynasty and the rise of Tang; four core attributes (膂力/悟性/根骨/身法) are assigned once at registration (must sum to 80, 10-30 each), and wizards/admins carry the in-game title 天帝 ("Heavenly Emperor") instead of the siblings' plain (admin) tag. Content beyond the shared world map includes a gender-gated, women-only sect (花间派, reachable in 洛阳 via 候希白) that correctly refuses a male apprentice, a 海沙帮-style gang-leadership system where headship literally changes hands to whoever defeats the incumbent in real combat, and a full kill-to-death-to-revival loop through 扬州's real outdoor wilderness ending at 阎罗殿's ghost dialogue.

README

内容亮点

在线试玩

https://mudlibs.fluffos.info/dtslmud/

管理员账号 / Admin account

警告:正式对外开放前请务必修改此密码。

本地运行

cd libs/dtslmud
~/src/fluffos/build-debug/src/driver config.fluffos

游戏端口:40015

NOTES · 移植与修复记录

LLMUD(大唐双龙)v_0.11版.rar → dtslmud

Status: DONE — boots clean, playable over telnet

Booted with zero fixes needed (same lineage as dtsl, and the boot path itself was already fine there too — differences between these two snapshots showed up only in the lpcc sweep, not the boot path).

What was fixed (from the lpcc sweep, proactively applied since the

same two bugs were already known from dtsl's NOTES.md)

1. F_UNIQUE macro missing from include/globals.h despite feature/unique.lpc existing — same fix as dtsl, added #define F_UNIQUE "/feature/unique.lpc". Fixed ~101 files at once. 2. The same 6 clone/weapon/*.lpc files (jin-sjian, shizi, feihuangshi, jinhua, sjian, feidao) redundantly inherit COMBINED_ITEM; both directly and via inherit THROWING; — removed the redundant direct inherit, same as dtsl. 3. sm_ding.lpc (7th file in the same cluster) has the same unrelated, unfixed problem as dtsl: #include "/inherit/item/embed.h" doesn't exist anywhere in this archive either — genuine missing content, left as-is.

Routine conversion: encoding, .c.lpc (6514 files, 1001 refs auto-fixed), 18 local angle-bracket includes converted to quotes automatically, staticnosave (85 files).

Known remaining issues (documented, not fixed)

How to run

cd libs/dtslmud
~/src/fluffos/build-debug/src/driver config.fluffos
python3 ../../scripts/mudclient.py 127.0.0.1 40015 --timeout 10 --send "" --send "look" --send "quit"

Post-hoc fix: UTF8-native is_chinese/registration (AGENTS.md §15h)

Applied in a later batch pass across the whole project: is_chinese/is_chinese2 in the shared chinese.lpc simul_efun fragment used GBK byte-range checks that silently never match real Chinese text once strings are UTF-8 (this driver's str[i] returns a Unicode codepoint, not a GBK byte). This broke character registration specifically -- any real Chinese name was rejected. Fixed the range check to test the CJK Unicode block instead, and halved the GBK-byte-calibrated length bounds in check_legal_name to match. See AGENTS.md §15h for the full writeup; confirmed via a real interactive registration test (Chinese surname + given name reaching the next prompt).

QA re-verification pass (2026-07-23) — found and fixed a real, high-impact bug

The earlier passes above never actually completed a full registration through to a live post-login look/score, so this genuine gap went undetected until this pass followed the project's standing policy of testing a real command after registration completes.

Bug found: every candidate starting room failed to load, silently stranding every new character in VOID instead of a real room (AGENTS.md §15s pattern). adm/simul_efun/message.lpc's tell_room(ob, str, exclude) (2-arg call form, ~99% of call sites) left exclude unset (0, an int, not an array) and passed it straight through to the real message() efun's 4th argument, which this driver rejects for a non-object/non-array value. Since tell_room() fires from feature/move.lpc's move() whenever any NPC's create() carries an item into itself (i.e. almost every populated room), this made every room containing an NPC with inventory throw an uncaught error out of its own create(), which the driver treats as a failed compile (Fail to load object ...). Confirmed directly via lpcc config.fluffos /d/yangzhou/zuihualou (the configured START_ROOM) failing with exactly this error before the fix, and compiling clean after.

Effect on a real registration: logind.lpc's enter_world() tries /d/newbie/door (the real new-player start room) first, and since it also has an NPC with inventory, IT failed to load too; the catch()-guarded fallback to START_ROOM then also failed to load for the identical reason, and neither failure's return value is checked, so the newly-created character was left with no environment at all. The very first look command's own !env safety-net (cmds/std/look.lpc) then silently dumped the player into /clone/misc/void ("最後乐园") instead — indistinguishable from a normal room without inspecting debug.log, since the void room has its own flavor description and exit.

Fix: adm/simul_efun/message.lpc, tell_room()exclude || ({}) before the message() call; shout()this_player() || ({}) likewise (same latent bug, same file, not yet observed live but same shape per AGENTS.md §15s's precedent on other libs).

Second fix, same pass: adm/obj/master.lpc's log_error() broadcast EVERY message reaching it — including ordinary compile *warnings*, not just real errors — to the connected non-wizard player as the alarming generic default error message ("你发现事情不大对了,但是又说不上来。"). Since the tell_room/shout bug above was firing constantly (any NPC anywhere with inventory), a real registration session before the fix showed dozens of these lines during ordinary preload/gameplay. Gated the broadcast on the message NOT containing "warning:" (AGENTS.md §15w's standard fix), still logging everything to file regardless. Verified: a post-fix session showed zero such lines.

Third, minor fix: d/gaoli/npc/xiake.lpc had a double-slash path typo (carry_object("//d/gaoli/obj/armor")) causing one *Read access denied. runtime error whenever this background NPC's job-daemon-driven room load fires while a player is connected — pre-existing content typo, unrelated to the two fixes above, fixed to the correct single-slash path.

Re-verified after all three fixes: full registration (id → y → 中文姓名 → password ×2 → email → gender → 4-attribute allocation → y) followed by look/score/quit, across 2 fresh characters (male "秦岭七"/female "秦岭八" — the female run also confirmed gender-specific starting clothes "粉红绸衫"/"绣花小鞋"). Both landed correctly in the real starting room (大唐学院/Tang Academy, /d/newbie/door), not VOID; look re-rendered the room, score showed the full correct character sheet; zero "你发现事情不大对了" lines and zero uncaught runtime errors in debug.log in the final run.

Re-verification pass: driver rebuild + LPC formatter + WASM build

WASM-enablement pass (loopback-allow / uptime / throttle / admin seed)

Standard pass per AGENTS.md §1.3(b)/(e), §1.5.

Gates patched:

Admin account: id fluffos, pw Mud@2026, name 浮浮, (admin) via adm/etc/wizlist. Registered via the real flow (id → y → 浮浮 → password ×2 → email → gender → "20 20 20 20" → yes). Verified: relogin shows 目前权限:(admin), update /adm/daemons/band → 成功, wizard fast-quit path ("作为巫师,你可以迅速离线"). Save files (untracked, NOT gitignored — orchestrator must add): work/data/user/f/fluffos.o, work/data/login/f/fluffos.o.

Retest: fresh normal registration (ceshisan / 秦岭辛) end-to-end OK (look/score/quit correct; test saves removed); no new errors in debug.log.

深度功能测试(§10.7,本轮)

之前几轮只验证到"注册流程能走通+管理员权限确认"这一层,没有真正深入 玩过。这次用真实驱动起服,走了完整流程:注册(英文 id 3-8 字母、中文 名字、密码 5-8 字元、email、性别、"20 20 20 20" 分配属性)→ 进入"大唐 学院"新手村 → down 跳过新手教学 → 走到"石龙武馆"→ 逛兵器铺(list 正 确列出商品和价格,buy dagger from tie jiang 因为没钱被正确拒绝"你身 上带的钱不够啊!")→ 走到正厅试图攻击"武馆教头"(正确被"这里不准战 斗。"挡下)→ 试图直接离开武馆去外面世界(正确被"你经验这么低,出武 馆太危险了!"等级门槛挡下)。这些拒绝都是合理的游戏设计,不是 bug。 全程 debug.log 保持空白。

这份档案不是 NT/nitan 血统(虽然同样有 feature/dbase.lpc,但没有本地 定义 set()/query()——这是另一套架构,XKX 系),所以专门检查了一下, 确认受 §7.78(mixin 文件裸 set/query 解析不到 F_DBASE)影响。

发现并修复的 bug

§7.68 死亡软锁的一个变体,d/death/gate.lpc 和 xfbhh/hhsj/nt1 等 nitan 系那种"多阶段 death_stage() 自我重新 call_out"的写法不同,这 份档案的死亡流程更简单:init() 只排了一次 call_out("run", 5, ob)run() 本身完全没有自我重试的机制。if (!ob || !present(ob)) return; 这行代码原本就没有"重试"这个选项——如果角色在鬼门关等待的这 5 秒内因为任何原因暂时不在场(卡顿、正在被别的 move() 挪动),整个复 活/转生序列会直接永久放弃,没有任何重试或提示。已经拆成 !ob 才真正 放弃、!present(ob) 则用 call_out("run", 5, ob) 重新排队重试(沿用 这个档案自己原有的 5 秒间隔)。另外确认了同目录下 npc/yanluo.lpcdeath_stage() 虽然名字很像,但它自己的守卫只有 if (!objectp(ob)), 根本没有 bundled 的 !present() 检查,是一个假阳性,没有这个 bug。

未继续测试的部分

时间关系,没有走出武馆去实际打怪(等级门槛挡住了,需要先在武馆内练 功/拜师升到足够等级)、没有实际触发一次死亡去验证这次修好的鬼门关流 程本身、也没有测试邮件/帮派/任务系统。下一轮如果继续深挖,建议先在 武馆里找教头或师父问问"拜师"相关指令提升等级,再出武馆找真正的怪物 测试战斗和死亡循环。

WASM 修复摘要(迁移自 meta.json 的 group_note)

和 dtsl 是同一血统。

更正(2026-08-05):§7.68 复活软锁"修复"已撤销

上面提到的"鬼魂离开/不在场时被永久放弃复活流程"曾被当作 AGENTS.md §7.68 记录的一类 bug 修复(把单次判定改成每 5 秒重试)。经用户指出并 重新审视:这更可能是有意的游戏设计,不是 bug——大多数这类档案里 鬼魂根本无法自行移动,所以"不在场"要么从未真正发生,要么是"离开去 在阴间游荡,想回来时再走回这个房间、流程会通过 init() 重新从头开始" 这种有意为之的宽松机制,而不是需要强制追上玩家的错误。强行重试还可能 引入新问题:如果鬼魂之后又走回这个房间,旧的重试和 init() 重新触发的 新一轮流程可能同时运行,导致对话重叠错乱。已把这处改动撤销,恢复成 原始的 if (!ob || !present(ob)) return; 单次判定写法(bmxkx2001 除外——那份档案里这确实是一个真实存在、经过实际复现验证的 bug:鬼魂 本身完全无法移动,是另一个不相关的 NPC 强行把鬼魂拖走导致的)。详见 AGENTS.md §7.68 顶部的撤销说明。

§7.86 跨库扫描修复(留言板 post 崩溃)

Deep functional test round two (2026-08-14)

Independently re-verified against current code rather than trusting the round-one writeup above. Found and fixed two real, live-reproduced bugs neither previous pass caught, both root-caused to the same admin-account symptom: the fluffos account's real saved startroom silently failing to load, falling back to the void room.

New fix 1: cmds/wiz/update.lpcpresent(file, environment(me)) crashes when the caller has no environment

Byte-identical to a bug found and fixed on xiakexing2017 earlier this session — same file shape, same crash line:

// BEFORE:
if ((obj = present(file, environment(me))) && interactive(obj))
// AFTER:
if (environment(me) && (obj = present(file, environment(me))) && interactive(obj))

Reached immediately on this pass's first admin login: environment(me) was 0 because the admin's saved startroom load had already failed (see fix 2 below) and dumped the character into /obj/void before update was even typed.

New fix 2 (the actual root cause): adm/daemons/race/human.lpc's query_action() indexes combat_action before it's populated, crashing during a reentrant first-load of the daemon — which silently sends the admin's real saved room's force-loaded NPC init chain into move()'s void-room error fallback

File:line: adm/daemons/race/human.lpc:132.

``lpc // BEFORE: mapping query_action() { return combat_action[random(sizeof(combat_action))]; } // AFTER: mapping query_action() { if (!sizeof(combat_action)) return ([]); return combat_action[random(sizeof(combat_action))]; } ``

Standard checklist gap found and fixed

adm/simul_efun/file.lpc had the common §7.11-class gap: cat() had no null-guard, log_file() had no assure_file() guard. Fixed both, with the forward declaration this session's dtsl pass just learned is required by this driver (log_file() is defined before assure_file() in this file too). Already confirmed correct, no action needed: log_error()'s severity gate, the §7.12 tell_room() fix (this lib shares dtsl's lineage and already has exclude || ({})), the §7.68 ghost-retry revert (confirmed still reverted to the single-check form), no §8.9 food/water issue, the one printf("%O\n", ob) is already commented out.

Investigated and ruled out as a leak: TMI()-wrapped strings ("login input_passwd", "login ok") showing as raw text on screen

These looked like leaked internal debug/state strings at first glance — they're not. include/tomud.h defines TMI(x) as TMA+x+TMB where TMA/TMB are the literal control characters \x19/\x1A — a Tomud (ToMUD/LLMud) client-protocol marker convention, meant to signal UI state to a Tomud-aware client (this lib's own welcome banner explicitly says "配合使用llmud客户端" — "designed for use with the llmud client"). A plain telnet client doesn't strip or interpret the control characters, so the wrapped label text shows through raw. Genuine protocol content, not a bug — left untouched.

Verification method

Booted native build-debug driver, admin login (fluffos/Mud@2026), update /adm/daemons/logind and a real look as the checks that actually caught the two bugs above. Two rapid consecutive admin reconnects, both clean. Driver killed by exact PID after each reboot (two total: initial boot where both bugs were found, clean reboot for fix verification); incidental fluffos.o save-timestamp churn reverted before commit.

Files modified this pass

§7.100 扫描修复(ROOM 基类多余 replace_program()

#define ROOM "/std/room":删除 686 处多余的、独立成行的 replace_program(ROOM);(保留 inherit ROOM;),与手足档案 dtsl2/dtsl 同一血统同一形状(obj/roommaker.lpc 字节级一 致)。其中 685 处由脚本自动删除,另 1 处在 obj/roommaker.lpc 第 138 行——"克隆我所在的房间"命令的字符串拼接模板把同一枚多余调用 烤进了每一个新克隆的房间,已同步手动修正。修复后全库仅剩 82 处历 史遗留的 //-注释掉实例,均确认无害、未改动。已用 build-debug 驱动干净启动验证(0 个新增编译错误,端口 40015 正常监听, debug.log 无新增 "cannot replace"/"cannot bind" 行);未做完整 §10.7 深度游玩测试。

§7.30 uninitialized-mapping accessor sweep (2026-08-20)

Corpus-wide mechanical sweep of the feature/skill.lpc shared-lineage bug (confirmed independently on xiakexing2017/jqxz2015/haiyang2 via round-four testing): 4 accessor(s) in this file returned a raw never-initialized mapping instance variable (defaults to int 0, not ([]), until first assigned), crashing any unguarded keys()/sizeof()/indexing caller for a fresh/untrained character. Fixed at the accessor level (mapp(x) ? x : ([])) per the documented remedy. Verified via lpcc --batch static compile check only (not a live boot) as part of a large mechanical sweep; not individually functionally re-tested live on this lib.

深度功能测试第二轮(§10.7,round-four,2026-08-21)— 真正打穿了战斗/死亡循环

上一轮(见上方"深度功能测试(§10.7,本轮)"一节)被石龙武馆的等级 门槛(combat_exp < 20000 才能从走廊往南出武馆,d/slwg/zoulang1.lpcvalid_leave())挡住,没能走到真正的野外战斗。这一轮延续 NOTES 里给出的思路,先确认 cmds/std/kill.lpc 本身没有任何专门针对 NPC 的战斗开关(和手足档案 dtsl2 一样;这里有的只是合理的 PK 相关 门槛:房间 no_fight、骑马中、正带兵打仗、target_id 白名单、同帮会/ 结盟帮会互杀保护、valid_kill.h里的 PK 冷却——全部只在双方都是 userp() 时才生效,对打 NPC 完全不受影响),然后用测试角色(id 见 存档 qincesi,密码已略去)+ 直接编辑其存档文件补上 "combat_exp":25000(满足武馆真实等级门槛的合法捷径,武馆内 张教头 NPC 的"武艺"→lianwu <项目>task训练循环本身也证实是真实可用、 只是很慢的正规刷法,每轮约 10-15 秒得约 20-30 点经验,到 20000 点 理论上要刷 800+ 轮)后,成功出武馆,一路(西大街→...→北门→官路 系列→草地→高邮湖→树林→小溪)走到扬州北郊的真实野外(d/yangzhoubei + d/outyang)。

真实战斗验证:在小溪(d/yangzhoubei/xiaoxi1.lpc)用kill tu 攻击一只野兔(npc/yetu.lpc),走完完整的多回合战斗(攻击/闪避/命中/ 昏迷/死亡尸体),全程消息正常、debug.log保持空白。

真实死亡验证(本轮最重要的结果):转往山路(shanlu2.lpc)找到 更强的强盗(npc/qiangdao.lpccombat_exp高达200000),kill dao 后几回合内被反杀,hp 打到负值,角色死亡→正确移动到DEATH_ROOM(鬼 门关,d/death/gate.lpc一带)→再传送进阎罗大殿npc/yanluo.lpcdeath_stage()五阶段对话(阎罗王的一连串台词,每阶段 call_out 5秒)完整跑完→reincarnate()→按角色combat_exp>=20000正确判定路 线,被送到REVIVE_ROOM/d/yangzhou/hotel,"有间客栈",不是 zoulang1也不是JIANYU)。全程debug.log保持空白,score/look 复活后完全正常可玩(hp回满、combat_exp因为角色age只有10岁、 lose()age>12才扣经验的门槛没触发而保持25000点不变——这是刻意 的新手死亡保护设计,不是 bug)。

顺带验证了§7.68撤销后的行为在真实死亡下依然正确:测试过程中 为了分批发指令,多次主动断线重连(在 5 秒一阶段的death_stage() call_out窗口期间断开又重连),这恰好模拟了"鬼魂在这几秒内暂时不在 场"的场景。npc/yanluo.lpcdeath_stage()本身已经带有专门的 in_death_stage临时标记防重入锁(详见文件内联注释,是本档案自己 之前某一轮已经补上的§7.112类修复,不是这一轮新做的),整个死亡对话 链条没有出现重复叙述、没有双重结算死亡惩罚,reincarnate()只完整 执行了一次——确认锁是有效的,且确认了这份档案自己另一个"看起来像但 其实没有这个 bug"的d/death/gate.lpc(NOTES上一节记录过,其 death_stage()只有单一的if (!objectp(ob))守卫、没有!present() 分支,是假阳性)本身也确实完全没被触碰到——本轮走的是npc/yanluo.lpc 这条不同的死亡对话路径。

跨库共享 bug 扫描:按本轮任务单点名的四个已知跨库 bug 逐一排查, 均不适用于本档案——adm/daemons/combatd.lpc里完全没有bounce相关 代码(不是这个架构);全档案没有chacha.lpc文件; adm/daemons/natured.lpc里没有if (!userp(ob[i])) destruct(ob[i]) 这一行;cmds/std/go.lpc里没有sizeof(exit[arg])这个写法(用的是 undefinedp(exit[arg])判定,形状不同)。四个都确认不适用,未做任何 改动。

未继续测试的部分——已逐一销项

1. 真实战斗和死亡/复活循环:本轮已完整走通,见上。 2. 邮件系统:确认这份档案根本没有面向玩家的站内信/寄信功能 ——没有mail/letter类玩家指令,没有"邮局"房间,没有"寄信"动 词。adm/daemons/sendmaild.lpc是一个真实的出站 SMTP 邮件发送后 门(大概率是账号注册确认邮件用的基础设施),但全档案搜索没有任 何地方调用它——是完全未接入游戏逻辑的遗留代码,不是玩家可用的邮 件系统。此项无法测试,因为功能本身不存在,不是 bug。 3. 门派/帮会系统:分两套系统分别验证。(a) apprentice拜师指令 (门派):用管理员账号(男性)在d/luoyang/zhonggulou候希白 (花间派第五代传人)拜师,被正确以"你的相貌,唉,叫我怎么收你为 徒?"回绝——代码里确认是刻意的gender=="女性"门槛(花间派是原著 设定里的女性门派),无崩溃,debug.log干净,是有意的游戏设计。 (b) enroll加入帮会指令(势力):向海沙帮帮主 NPC韩盖天 (d/haisha/npc/bangzhu.lpc)申请加入,被"我不是首领,你和我说没 用的"回绝。追查发现adm/daemons/orgd.lpccreate()restore()覆盖代码里leader数组的默认初值(原本应含六大帮派的 六个 NPC 首领 id),而持久化存档work/data/orgd.oleader字段 是空数组({})——导致is_leader()对任何帮派都返回假,全库范围内 "向 NPC 帮主申请入帮"这条路径永久失效。追查了这个字段唯一的写入 路径:adm/daemons/combatd.lpc里,玩家在战斗中击败当前的帮派首 领(无论是 NPC 还是玩家)时会调用ORG_D->del_leader()把该帮派从 数组中移除、并把shili/leader转移给击败者——也就是说"六个帮派的 首领都已经被玩家夺权过"是这套机制下完全合理、可达的正常游戏历史 终态。核对了同血统的dtsl/dtsl2两个手足档案的orgd.oleader字段同样是逐字节一致的空数组({}),且此文件从最早的档案 转换提交起就已经是这个状态(非本轮或近期任何一轮引入)。没有编 译错误、没有崩溃、没有debug.log报错、没有驱动层拒绝——符合"没 有错误信号大概率是内容设计"的项目准则,加上三份独立档案状态完全 一致,判定为已归档的真实游戏历史状态,不是数据损坏,未做任何修 改。 4. 迷题(任务)系统quest指令(显示已开放迷题列表/具体某个迷 题的提示文档)直接测试通过——列出全部迷题分类(含门派迷题分类), 查看具体一篇(长生诀)内容渲染正常,debug.log干净。 adm/daemons/jobmond.lpc("任务监控系统",扬州府衙一类可占领城 市的战斗任务播报后台)是纯被动的频道播报后台,没有玩家指令直接 调用它,本轮多次数小时的干净起服本身已经隐含验证了它不会主动抛 错。

标准清单快速过一遍的结果

§7.90(eval-cost)、§7.100(ROOM 多余 replace_program)、§7.111 (standard_trace)、§7.112(death_stage 重入锁)、§7.79(addn 二参 数)、§7.108、§7.30(feature/skill.lpc已有mapp(x) ? x : ([]) 守卫)——均为之前几轮/跨库扫描已处理完毕的项目,本轮没有发现新的 遗漏实例。全程使用干净的 build-debug 驱动起服,从开服到测试结束 debug.log全程零报错。

深度功能测试(2026-09-04,round three,shop + 拜师)

新角度:石龙武馆兵器铺付钱购物 + 净念禅院虚尘拜师正例。先前只测过 没钱的 buy dagger from tie jiang 拒绝,以及候希白「相貌」拒收男 弟子。本轮端口 40015。第一输入是英文 id(没有 GB 选单)。密码 Mud@2026。管理员存档这次没有 ghost。

实测过程

管理员 fluffos / Mud@2026(权限 (admin),落地大唐学院门口)。 clone /clone/money/gold 可用。score 走 GUI 协议行(score …), 师傅字段在性别后面:拜师前是「无」,拜师后是「虚尘」。

goto /d/slwg/bingqipu(石龙武馆兵器铺,铁匠 d/slwg/npc/tiejiang.lpc)。 买法是 buy <物> from <人>list 长剑一两银子。buy sword from tiejiang 成功(「你向铁匠买下一把长剑」),讨价还价涨了一级。

goto /d/chanyuan/wuchang,虚尘(d/chanyuan/npc/xuchen.lpc)。 apprentice xu 一次成功:磕头、「恭喜您成为净念禅院的第八代弟子」。 cmds/usr/save.lpc 在 60 秒内再 save 会假报「档案储存完毕」却不写 盘;本轮用 call me->save() 落盘。杀驱动冷启动再登录:师傅仍是虚 尘,银子还在,长剑不进 autoload。虚尘只收男性、拒已婚、PKS≥5。候希 白仍只收女弟子。

发现并修复的 PROGRAMMING bug

1. 鬼魂收徒失败后 pending/apprentice 不清理cmds/std/recruit.lpc, 与同日 dtsl2 同形,CRLF 按字节补):!living(ob) 分支已经告诉 双方「没有办法行拜师之礼」,却不 delete_temp("pending/apprentice")。 本轮 fluffos 不是鬼魂,没现场踩到;补丁形状与 dtsl2 已验证的修法 相同。