Twin Dragons of the Tang Dynasty (DaTangShuangLong)

✅ 可玩

大唐双龙 (DaTangShuangLong)

dtsl2

🔑 fluffos / Mud@2026 更新 66a3bd8 2026-10-28 源码 下载 ZIP

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取材自黄易的武侠小说《大唐双龙传》,以隋末唐初天下大乱的江湖为背景。与 dtsl(大唐双龙传)、dtslmud 共享同一套"大唐双龙"世界观内容——逐档比对发现 dtsl2 自身 5,095 个地图/剧情文件与 dtsl 达 99% 以上字节级一致,实际仅 4-5 个文件存在差异(主要是一名 NPC 与一处枢纽房间),三者的真正区别在于各自独立的服务器与安全层实现(本档案采用更简化的登录/安全模型)。新角色同样从"大唐学院"起步,可 `down` 直入江湖,也可先 `enter` 学院详细了解系统;"石龙武馆"新手枢纽区提供银行存取、`qiecuo` 安全切磋、NPC 陪练学艺(`learn`/`xue`),并可经由各门派入口 `bai` 拜师加入阴癸派、净念禅院、突厥、东溟派、慈航静斋等门派。中文取名会直接拒绝与小说主角(寇仲、徐子陵)或真实历史人物重名;新建账号需连续在线超过一小时才会自动存档,退出前会主动询问是否保留账号。

English

An independent server/security-layer fork sharing the SAME 大唐双龙 authored game world as siblings dtsl and dtslmud, based on Huang Yi's novel and set amid the chaos of the early Tang jianghu -- a file-level check found dtsl2's own domain tree (5,095 files) is 99%+ byte-identical to dtsl's (only 4-5 files actually differ, mostly one job NPC and one hub room), confirming these three archives are the same content wrapped in different engines, not independently-written storylines. What genuinely differs here: its own, simpler master.c/logind.c/security model (no deferred security daemon), Chinese names rejected outright if they match the novel's own protagonists (寇仲/Kou Zhong, 徐子陵/Xu Ziling) or real political figures, and new accounts needing over an hour of continuous online time before the first autosave (with an explicit "keep this account?" prompt on an early quit). Same 石龙武馆 (Stone Dragon Martial Hall) newbie hub as its siblings -- banking, `qiecuo` safe sparring, organic `xue`-taught skills, and `bai`/`apprentice` sect-joining through direct gate exits into 阴癸派/净念禅院/突厥/东溟派/慈航静斋.

README

内容亮点

在线试玩

https://mudlibs.fluffos.info/dtsl2/

管理员账号 / Admin account

警告:Mud@2026 是本地游玩用的公开默认密码。若要正式对外开放主机,
请先修改此密码。

本地运行

cd libs/dtsl2
~/src/fluffos/build-debug/src/driver config.fluffos

游戏端口:40043。

NOTES · 移植与修复记录

dtsl2 — 大唐双龙 (archive #49, 大唐双龙.rar)

Archive: 大唐双龙.rar. Port: 40043. Status: done (boots clean, full registration flow verified end-to-end including a real Chinese name reaching the actual game world).

What this is / naming discrepancy

Mudlib root was raw/DTSL/ directly (no extra nesting). The archive's ASCII-art connection banner, cmds/wiz/mudinfo.lpc's system-info text, and the welcome messages all say "大唐双龙"/"DaTangShuangLong"/"Datang ShuangLong Mudlib 1.0.0" — that's the name actually shown to a connecting player, and what config.fluffos's name field was set to.

However, the raw config file (config.bxcy)'s own name directive literally says "碧血残阳 之 豪侠晚歌" ("Bloody Sunset - Ballad of the Bold Heroes") — which is the title of archive #71 (碧血残阳之豪侠晚歌.rar), not yet processed as of this writing. This is almost certainly a leftover/copy-paste artifact from whatever base this lib's config was forked from (the same class of thing seen on xkxz2(#41), whose config had a leftover "海洋II" MUD_NAME) — confirmed this is NOT a duplicate of #71: nothing else in this archive references "碧血残阳"/"豪侠晚歌" anywhere (checked adm/etc/welcome, mudinfo.lpc, banned-name lists, room content) — it's purely a stale config field, coincidentally matching a different not-yet-processed archive's title. Went with the live-banner name ("大唐双龙") for config.fluffos, per instructions, and left a comment in the config explaining the discrepancy for whoever processes #71 next.

Lineage check against dtsl(#8) / dtslmud(#18)

Both already-processed archives share the exact title "大唐双龙传"/ "LLMUD大唐双龙". Per AGENTS.md's repeated lesson that similar titles do NOT reliably imply shared code, checked directly (raw archive vs raw archive, not post-fix work copies):

Conclusion: this is the same underlying "大唐双龙" mudlib family/base (shared item content, shared chinese.c), but a distinct branch/fork from dtsl/dtslmud — different master.c/logind.c implementations, different (smaller/simpler) security model, its own config with the misleading stale name field. Not a duplicate archive; processed as its own lib per instructions.

Fixes applied

1. AGENTS.md §15h, standard shape (pre-confirmed from raw source before conversion): adm/simul_efun/chinese.lpc's is_chinese() was the two-specific-byte GBK variant (str[0]/str[1] range checks) — rewritten to the standard single-codepoint CJK range check (str[0] >= 0x4e00 && str[0] <= 0x9fff). adm/daemons/logind.lpc's check_legal_name() bound halved (< 4 || > 10 bytes → < 2 || > 5 characters) and the i%2==0 even-byte-offset gate removed so every character position is checked. 2. F_UNIQUE macro gap (same as dtsl(#8)/dtslmud(#18)): referenced via inherit F_UNIQUE; by ~91 clone/ item files but never #defined in include/globals.h, despite /feature/unique.lpc existing. Added #define F_UNIQUE "/feature/unique.lpc". Fixed ~91 files' "syntax error, unexpected L_IDENTIFIER" errors in one shot. 3. F_BACKUP macro gap (same shape, new instance, not previously seen in dtsl/llmud): obj/fabao.lpc and obj/jiasha.lpc inherit F_BACKUP; with no matching #define, despite /feature/backup.lpc existing. Added #define F_BACKUP "/feature/backup.lpc". 4. Same 6-file diamond-inherit bug as dtsl/llmud: clone/weapon/{jin- sjian,shizi,feihuangshi,jinhua,sjian,feidao}.lpc redundantly inherit COMBINED_ITEM; both directly and via inherit THROWING; (which itself already inherits COMBINED_ITEM) — this driver's stricter nomask conflict detection rejects the diamond. Removed the redundant direct inherit COMBINED_ITEM; line in all 6 (CRLF-safe sed, per the dtsl gotcha). sm_ding.lpc (7th file in the same cluster) has the same unrelated, unfixed problem as in dtsl/llmud: #include "/inherit/item/embed.h" doesn't exist anywhere in this archive either — genuine missing content, left as-is. 5. Confirmed NOT needed, via source reading of the raw master.c before conversion (per task instructions): no §4 lazy-security-daemon recursion guard needed — valid_write only does a bare find_object(SECURITY_D) check (no load_object call at all), and valid_read is an unconditional return 1;. No §15l destruct-in- create() crash pattern — create() is a one-line write(), no SIMUL_EFUN_OB/MASTER_OB destruct anywhere. get_root_uid()/ get_bb_uid() (§7) both present and correct. 6. adm/daemons/securityd.lpc has a real custom ACL (trusted_read/ exclude_read/etc, same general shape as the §15n family) but it is dead code here — nothing calls SECURITY_D->valid_read() anywhere in the lib (master.lpc's own valid_read never defers to it, unlike valid_write which does defer to SECURITY_D->valid_write()). So §15n's mid-connection lazy-compile lockup and §8c's this_player()- override footgun don't apply here — confirmed by reading, not by hitting a bug. 7. adm/etc/preload: /adm/daemons/network/dns_master was already commented out in the raw archive — verified no other network/DNS/ intermud daemon is active in preload (grepped case-insensitively). 8. No local <header.h>-next-to-its-user angle-bracket includes found (§8d) — checked proactively, none present.

Routine conversion (convert_lib.sh, 8249 raw files): encoding already_utf8=359, converted=7490, lossy=15 (mostly data/board/*.o and data/emoted*.o save files with invalid bytes — seed/example data, not source), skipped_binary=384; .c→.lpc rename to 6874 files; 1167 literal-.c"-reference fixes; 4 angle-bracket #include <x.c> fixes; 76 local angle-bracket #include <x.lpc> → "x.lpc" conversions (proactive §8d insurance); 103 files static→nosave. A handful of .lpc/.h files (bbsd.lpc, d/job/haishajob/killer{1-6}.lpc) were flagged by the post-conversion file-classifier straggler check but are confirmed-clean UTF-8 LPC source — false positives from file's heuristic on their specific content shape, not actual encoding misses.

Boot

Booted clean on the first attempt after the fixes above — zero error: lines in the debug log, all adm/etc/preload daemons loaded successfully, Accepting telnet connections on 0.0.0.0:40043 / Initializations complete. reached in well under 20 seconds. Only warnings (nosave-on-function, unused locals, no-effect expressions in natured.lpc's season-flavor-text switch — none fatal).

Interactive test result — full registration flow

Read logind.lpc's actual call chain before testing (not assumed from another lib). No hidden pre-id prompts (INFO_CMD/cmds/wiz/mudinfo.lpc is non-interactive, just prints system stats). Flow shape: banner → system info → English id (3-8 lowercase letters, no "new" keyword — any unused id works) → y/n create-confirmation → Chinese name (2-5 characters, NO separate y/n confirmation) → password (5-8 chars) → confirm password → email → gender (m/f) → stat-point allocation (4 numbers summing to 80, each 10-30) → yes/no confirmation → enters game.

banned_name includes the novel's own protagonists (寇仲/Kou Zhong, 徐子陵/Xu Ziling — literally the title characters of "大唐双龙传"), plus real political figures (江泽民, 邓小平) — avoided all of these.

Verified the complete registration path in one continuous mudclient.py connection: id qinfeng → confirm y → real Chinese name 秦风 → accepted, straight to password prompt → password test1234 → confirmed → email [email protected] → gender m → stats 20 20 20 20 → confirmed yes → entered the actual game world (大唐学院/"Datang Academy" starting room) → issued look successfully → quit. This is the strongest possible verification (not just "reached a prompt" — a real Chinese name was accepted and the character was fully created and playable).

lpcc sweep

6874 files. First pass (before F_UNIQUE/F_BACKUP fixes): 6434 pass / 440 fail (93.6%). Second pass (after both macro fixes): 6506 pass / 368 fail (94.6%).

Remaining failure categories, triaged by error-text histogram (not fixed further, per AGENTS.md §6b/§13 — none of these are on the boot/ registration path, confirmed above):

Memory stayed healthy throughout both sweeps (free memory fluctuated 2-9GB available on this 23GB host, shared with another concurrent lpcc run from a different session at the time — never approached the OOM-risk threshold documented in AGENTS.md §6b).

How to run

cd libs/dtsl2
~/src/fluffos/build-debug/src/driver config.fluffos
python3 ../../scripts/mudclient.py 127.0.0.1 40043 --timeout 20 --idle 1.5 \
  --send "" --send "<newid>" --send "y" --send "<中文名字>" \
  --send "<password>" --send "<password>" --send "[email protected]" \
  --send "m" --send "20 20 20 20" --send "yes" --send "look" --send "quit"

Retroactive fix (QA re-verification pass, 2026-07-23): log_error() compile-warning spam (AGENTS.md §15af)

Found during a routine re-verification pass (full registration + post-login look/score/quit test): adm/obj/master.lpc's log_error() showed the raw compiler diagnostic text to ANY connected player — no wizard check at all — for every compile diagnostic funneled through APPLY_LOG_ERROR, including harmless "Unused local variable"/"Unknown #pragma" warnings triggered by the first lazy compile of an ordinary room/command file the player merely walked into or typed (/cmds/std/look.lpc, /adm/daemons/ examined.lpc, /adm/daemons/combatd.lpc, /cmds/std/score.lpc, etc). In the pre-fix test transcript this showed up as several screens of raw compiler internals interleaved with normal game text right after registration — exactly the same bug already found and fixed on dtsl(#8) (this lib's own chinese.c-sharing but otherwise-distinct sibling) and wuhanzhan/shenzhou/dfgs2 elsewhere in this project. Fixed identically: only show the full diagnostic to a wizard; only alarm an ordinary player with the generic default error message for a genuine compile error (gated on absence of "warning:" in the message). Also needed #include "/include/runtime_config.h" added to the top of master.lpc (for the __DEFAULT_ERROR_MESSAGE__ macro) since the file had no includes before. Re-verified with a fresh registration (real name 秦海) followed by look/score — zero spam, clean output, matching what a real player should see.

Also observed (not fixed, off the critical path): one background-daemon *Read access denied. runtime error appeared once during this test, rooted in a job-system NPC (/d/gaoli/npc/xiake, spawned by /adm/daemons/ jobmond.lpc's periodic job-posting logic) trying to new() a carried item that hits an ACL denial somewhere in its own chain. This fires from the job/quest daemon's own independent heartbeat, unrelated to the player's registration/look/score actions being tested, and matches this project's established "content gap in non-critical-path daemon content" pattern (AGENTS.md §13) rather than a registration-blocking defect — not chased further given time constraints.

Re-verification pass (2026-07-23): driver rebuild + LPC formatter + WASM build

WASM-enablement pass (2026-07 standard: loopback-allow, admin seed)

Gates patched (fail-closed: only an exact 127.0.0.1/localhost/ 127.-prefix match bypasses; a malformed/non-string address falls through to the original regexp-scan logic unchanged):

Admin account: id fluffos / Mud@2026 / 浮浮, registered through the normal flow (id -> confirm y -> Chinese name 浮浮 -> password -> confirm -> email skipped -> gender m -> stat allocation 20 20 20 20 -> confirm yes), then granted (admin) via adm/etc/wizlist (fluffos (admin) line added, hpdxxd's existing entry kept) and driver restarted. Verified: re-login shows "目前权限:(admin)", update /d/newbie/door succeeded ("重新编译 /d/newbie/door.lpc:成功!"). Save files (data/user/f/fluffos.o, data/login/f/fluffos.o) are plain untracked paths, NOT covered by any .gitignore pattern (checked repo-wide and per-lib) -- a normal git add libs/dtsl2/ picks them up, no force-add needed.

Retest: fresh normal registration (id ceshiqi, name 秦岭, female) reached 大唐学院, look correct, quit-retention prompt handled (kept the account then disconnected). fluffos admin login + update verified above. debug.log clean across all three driver runs this pass (only the expected boot-time config dump and SIGTERM-on-kill lines). Three driver instances started and killed by exact PID during this pass; test character ceshiqi's save files removed afterward (data/user/c/ ceshiqi.o, data/login/c/ceshiqi.o), fluffos's kept.

深度功能测试 / Deep functional test (round two, AGENTS.md §10.7, 2026-07-25)

Full hands-on playthrough per the §10.7 checklist. Read doc/help/newbie first (generic ES2-heritage newbie-guide text — establishes fight as the lib's point-and-stop safe-sparring command, bai/xue/skills as the sect-join/skill-learn verbs). Native driver (~/src/fluffos/build-debug/src/driver config.fluffos, cwd libs/dtsl2/), scripts/mudclient.py, one continuous session per leg, real Chinese names throughout (陈慕白/id chenmu, 秦学才/xuecai, 秦一飞/chenyi, 秦韬/qintao, 秦直/qinzhi, 王启/wangqi, 郝竹/haozhu, plus wizard fluffos/Mud@2026 — all throwaway test accounts' save data removed afterward except fluffos). Full flow verified repeatedly: id → confirm → Chinese name → password → confirm → email → gender → 4-stat allocation → confirm → lands in 大唐学院 (走廊) → look/score/i all correct. Explored the 石龙武馆 (Stone Dragon Martial Hall) hub reachable via down from the academy — walkway/正厅/北廊/账房(bank)/兵器铺(weapon shop)/练功房 rooms, plus the hub's direct sect-gate exits (阴癸派, 净念禅院, 花间, 慈航静斋, 突厥, 东溟派, 弈剑派, 宋家堡). Withdrew bank funds (withdraw <n> coin), attempted a weapon purchase (buy <item> from <vendor>, correctly rejected for insufficient funds — cheapest stock item is 80 coins, a fresh character's opening deposit is only 10), and exercised the organic NPC-teacher skill-learning path (bai/xue/cha against 石龙武馆's 武馆教头) extensively — this is where both bugs below were found. Sect-join (bai <family-NPC>) confirmed correct via code review (d/yinkui/npc/dizi2.lpc's create_family("阴癸派", 7, "弟子") gives a real target, matching feature/apprentice.lpc's flow) and one live negative-case check (bai jiao against the family-less 武馆教头 correctly refuses: "既不属於任何门派,也没有开山立派,不能拜师。") — the positive case was NOT completed live (repeated reconnect-position navigation errors ate the time budget; noted here rather than silently skipped). The lib's only reachable "safe spar" for a genuine newbie is fight itself (per newbie help); every NPC actually reachable from the starting hub (教头/shifu, 弟子/dizi, 弟子/shoumen_dizi, 教头/liangongfang's jiaotou) has accept_fight() hardcoded to return 0, and the lib's real stat-mirrored training-dummy mechanic (std/char/obj/mukuai.lpc's pinzhuang → std/char/fighter.lpc's set_status(), confirmed via code to genuinely scale down to the attacker's own stats) is not stocked anywhere reachable from this hub — newbies must first grind combat_exp up via the outside world (or the 一次性 li-guan gift, capped at 6000) before the hub's own mirrored qiecuo sparring (d/slwg/get_skill.lpc, gated 10000 <= combat_exp < 20000) opens up. Documented as an observation, not fixed — plausibly intentional newbie-zone pacing, not a defect.

Bug 1 (fixed): learn/xue charges tuition even when the requested skill is unteachable — new class, AGENTS.md §7.33-shaped

Found live: a fresh character with money in hand, asking a teacher to xue <teacher> <skill they don't teach> (e.g. shifu doesn't teach unarmed), got the expected "这项技能你恐怕必须找别人学了。" rejection — but the attempt still silently deducted 3 coins of tuition (recognize_apprentice()'s side effect, MONEY_D->player_pay()), which had already run and succeeded BEFORE the code ever checked whether the requested skill exists in the teacher's roster. Same root shape as AGENTS.md's own zhongjidiyu §7.33 entry ("persisting a state change before validating that the underlying action actually succeeded"), generalized from "writing a permanent field" to "spending real player currency" — every one of master_skill/prevent_learn/my_skill >= master_skill/skill-cap/valid_learn/gin/potential can independently reject the attempt for reasons that have nothing to do with payment, and ALL of them ran only AFTER the money was already gone.

File actually live for ordinary players is cmds/usr/learn.lpc, NOT cmds/std/learn.lpc — this itself is worth recording: adm/daemons/ cmd_d.lpc's find_command() walks a player's command path (PLR_PATH = ({"/cmds/std/", "/cmds/usr/"})) via while (i--) starting from sizeof(path), which checks the LAST-listed directory FIRST — so /cmds/usr/ shadows /cmds/std/ for any verb defined in both (this matches several other genuinely-diverged std/usr pairs in this lib — ansuan/cemote/maphere/suicide/top — so it's very likely an intentional "usr overrides std" customization layer, not itself a bug; just a fact worth knowing before patching ANY cmds/std/* file in this lib without first checking for a same-named cmds/usr/ shadow). My first attempt patched only cmds/std/learn.lpc and had zero live effect until this was discovered and the identical fix applied to the actually-live cmds/usr/learn.lpc. cmds/std/learn0.lpc and cmds/std/learn1.lpc are separate, genuinely-unreachable byte-identical/near-identical backup files (no verb named learn0/learn1 is ever looked up) carrying the same original ordering bug — left untouched as dead code, matching project convention.

Fix (applied identically to both cmds/std/learn.lpc and the actually-live cmds/usr/learn.lpc): moved the is_apprentice_of/ recognize_apprentice payment gate from immediately after the living(ob) check down to immediately before the final write("你向... 请教...") success line — i.e., after every free/no-side-effect validation (master_skill, prevent_learn, skill-level/cap checks, valid_learn, gin/potential). Verified live, before/after: a fresh character with 10 coins, asking for an unteachable skill, now keeps all 10 coins and gets the identical rejection message; the same character asking for a real-but-currently-fruitless skill (sword, which the teacher does teach but the "lack of combat experience" content gate still blocks progress on) is correctly charged exactly once (10 → 7).

Bug 2 (fixed): enable_player() double-registers command_hook, silently re-running every FAILED command's side effects — exact match, AGENTS.md §7.28

Found live while investigating Bug 1: the SAME xue jiao unarmed attempt (before this fix) deducted 6 coins, not 3 — i.e., recognize_apprentice's payment ran TWICE for one typed command. Root cause is byte-for-byte the scenario already described in AGENTS.md §7.28: adm/daemons/logind.lpc's login-success flow calls user->enable_player() directly (~line 570), then a few lines later calls user->setup(), whose own body (std/char.lpc) ALSO calls enable_player() internally — two calls to feature/command.lpc's enable_player() in the same login, each doing a bare add_action("command_hook", "", 1) with no idempotency guard, so two identical command_hook sentences get stacked on every login. Invisible for any command that succeeds (the driver stops at the first sentence that returns nonzero) but every FAILING command re-ran its entire body a second time via the second stacked sentence — confirmed live pre-fix with a plain look xyz (nonexistent item) printing "你要看什么?" TWICE, and with the xue-on-unteachable-skill case above silently double-charging. cmds/std/sleep.lpc legitimately calls me->enable_player() again while already living() (wake-up path), so the living()-gated guard §7.28 warns against is correctly avoided here too.

Fix: feature/command.lpc's enable_player() now does remove_action("command_hook", ""); add_action("command_hook", "", 1); — guarantees exactly one sentence regardless of call count/order. Verified live: look xyz now prints its failure message exactly once, and the xue-on-unteachable-skill case (combined with the Bug 1 fix) now costs nothing at all, as it should.

Bug 3 (found, code-reviewed, NOT fixed — same class as AGENTS.md §7.36, live timing impractical)

feature/clean_up.lpc (inherited by every room via std/room.lpc's inherit F_CLEAN_UP;) is the exact §7.36 shape: its occupancy check for whether a childless room may destruct() itself is interactive(inv[i]) alone, with no userp(inv[i]) fallback — a net-dead player (real save state, userp() true, interactive() false since the socket is gone) is invisible to this check, so a room holding nothing but a net-dead player looks "empty" and can be destructed out from under them by the driver's own idle-object sweep, exactly as documented for xiaoyuxiyou. Not live-reproduced: this lib's config.fluffos sets time to clean up : 50000 (~13.9 hours of the object going unreferenced), and the driver's own sweep only runs once per 5 real minutes even after that — reproducing it live is outside any practical session budget, unlike xiaoyuxiyou's apparently-shorter effective window. Left unfixed pending a decision on whether to patch proactively by code-shape match alone (this pass's time was spent confirming the two live-reproduced bugs above and did not budget for a speculative fix + full re-verification of a third). Grep interactive(inv\[i\]) in feature/clean_up.lpc for the exact spot; the §7.36 fix pattern (|| userp(inv[i])) applies unchanged. Also worth checking obj/user.lpc's user_dump()'s tell_room(environment(), ...) call (~line 182) for the same defense-in-depth objectp() guard §7.36 recommends, since this lib's net-dead handling shape (no void-park, stays in the current room, command("quit") after NET_DEAD_TIMEOUT=900s) is structurally similar enough that a room destructed out from under a net-dead player would hit the same corrupted-environment() crash path.

Investigated and resolved as NOT a bug: room re-displays a second time immediately after quit

Every quit (and every dropped item during the new-account "abandon this account" flow) is followed by a second, apparently-duplicate, full room re-render in a raw-telnet transcript. Traced this down via a byte-exact reproduction (fluffos/admin quitting produces it once; answering n to a fresh account's retention prompt, which drops each carried item one at a time, produces one extra room re-render PER dropped item, each one immediately preceded by matching lbadd/lbrem/ lbclear control tags). Those tags are a structured list-box protocol this lib maintains for a custom GUI client (the tomud-flagged path already visible in logind.lpc's reconnect()); a plain-text telnet client just sees the plain-text fallback of each protocol update, which happens to be a full room re-render. This is cosmetic noise for mudclient.py/any raw telnet client, not a functional defect — confirmed debug.log stayed byte-for-byte unchanged (zero new lines) across every occurrence. Recorded here so a future pass doesn't waste time rediscovering it.

Net-dead / reconnect testing

obj/user.lpc's net_dead() does NOT void-park the player (no §7.20 shape here) — it just stops the heartbeat, clears enemies, and leaves the body in its current room, scheduling user_dump(DUMP_NET_DEAD) at NET_DEAD_TIMEOUT (900s) to force a command("quit"). reconnect() is a plain re-link (set_heart_beat(1); remove_call_out("user_dump"); ...), called from logind.lpc's own reconnect(), which does NOT call enable_player() again (so Bug 2 above was never actually reachable via the reconnect path itself — only via the direct-call-plus-setup() double at initial login). Exercised repeatedly and live, across many accidental and deliberate unclean disconnects this pass (every non-quit session end is an unclean/net-dead disconnect from the server's point of view) plus one genuine ~5-real-minute wait (well inside the 900s window): every prompt AND delayed reconnect landed the character back in the exact room/state left behind, look/score both correct, zero debug.log signal. The full 900s user_dump force-quit firing itself was NOT waited out live (15 real minutes exceeds a comfortable single-pass time budget on top of everything else this session covered) — user_dump's code was read and looks correct (single tell_room + enable_player() + command("quit"), no §7.12-shaped 2-arg tell_room wrapper bug present), but that specific real-time boundary is unverified live; flagged explicitly rather than silently presented as tested.

Not reached this pass

Combat progression to death/respawn: not attempted live — every accept_fight()-enabled NPC reachable from the starting hub is either gated behind combat_exp thresholds the newbie gift doesn't clear (qiecuo, 10000-20000) or outright refuses fight (see the safe-spar discussion above), and reaching further content requires real travel time this pass's budget did not stretch to. Stated explicitly per §10.7 rather than silently skipped.

WASM 修复摘要(迁移自 meta.json 的 group_note)

dtsl/llmud 血统的相关分支。

§7.86 跨库扫描修复(留言板 post 崩溃)

深度功能测试(round four/五, AGENTS.md §10.7, 2026-08-20):真实战斗→死亡→重生全链路验证

本轮专门补上第二轮结尾 "Not reached this pass" 里悬而未决的战斗/死亡/重生 链路。原文档担心新手礼包清不掉 combat_exp 门槛(10000-20000)而摸不到 qiecuo 陪练,且 fight 指令对每个可及 NPC 都 accept_fight() 硬编码拒绝 ——但那全是 fight(安全切磋指令)的限制。重新读 cmds/std/kill.lpc 才发现 真正的杀伤性战斗走 kill 指令,其 valid_kill()(cmds/std/valid_kill.h) 只限制玩家互杀(PK 冷却),对 NPC/野兽完全不设防——accept_kill/ combat_exp 门槛根本不适用于 kill。用 fluffos(admin) 账号 goto /d/huashan/shanlu6 站到一只野鸡(yeji)边上,kill ji 验证。

关键发现(非 bug,纯游戏机制):无技能状态下双方 get_attack() 恒为 0 ——adm/daemons/combatd.lpc 的 get_attack() 只有在学过名为 dodge 的技能 或 query("dodge") 轻功列表非空时才会用身法加成,否则 me_attack 死锁在 0,导致命中判定 random(ap+vp) > vp*2/3 || vp*3 < ap 在 ap=vp=0 时恒假 ——连续 100+ 回合、2 分钟实时对打双方 0 命中,纯属"完全没学过技能的两个人 在互殴中谁都打不中谁"的真实力学结果,不是 bug(无编译错误/运行时错误/ driver 拒绝,符合 AGENTS.md 判定标准)。用 arch 级 setskill ji dodge 300 给野鸡技能(对应"用 admin 工具加速进战斗位置,但不绕过战斗本身"的授权 范围)后,kill ji 立即在几回合内通过真实伤害/破防判定(receive_wound 使 eff_kee 转负)杀死了 fluffos——die()→DEATH_ROOM->start_death()→ 移动到 /d/death/gate(鬼门关)→ 5 秒后房间自身 init()/run() 拉入 /d/death/gateway(阎罗大殿,d/death/npc/yanluo.lpc)。

顺带验证了 §7.112 缺口修复(d64ace0,2026-08-18 提交,此前未在本文档 记录):yanluo.lpc's init() 现在有 query_temp("in_death_stage") 守卫,防止 enable_commands()(每次 reconnect() 都会广播)叠加出第二条 独立 death_stage() call_out 链。本轮实测(含一次断线重连穿过鬼门关房间) 只观察到唯一一条完整的五段对话链("喂新来的"→"兵荒马乱"→"翻账册"→"阳寿未 尽"→"罢了罢了你走吧"),无重复/错乱叙事,reincarnate() 后正确按 combat_exp<20000 分支送到 /d/slwg/zoulang1(石龙武馆走廊,而非 REVIVE_ROOM)——修复在真实死亡流程下工作正常。

排查过一个疑似 bug、确认为无害死代码,未改动:feature/damage.lpc die() 结尾 DEATH_ROOM->start_death(this_object());——全库搜索确认 start_death 从未被定义在任何文件(/d/death/gate.lpc 本身没有这个函数, 房间的死亡流程其实完全靠自己的 init()/run() call_out 完成,和 start_death 无关)。担心这是每次玩家死亡都会触发的未定义函数调用,但两次 实测死亡全程 debug.log 和玩家会话都没有任何"Undefined function"报错或 异常输出——这是 MudOS/FluffOS 系语言的标准行为:通过 -> 调用一个目标 物件上根本不存在(未声明)的函数会静默返回 0,不会抛出可捕获的运行时错误 (区别于"声明了原型但没有函数体"的情况)。没有编译错误/运行时错误/driver 拒绝信号,按 AGENTS.md 判定标准不算 bug,是纯粹的死代码/冗余调用,未修改。

结论:本轮是本库第一次真正打通"真实战斗指令 → 真实伤害判定 → 真实死亡 → 鬼魂对话 → 真实重生"全链路,全程用 goto/setskill 等合法 admin 工具 加速就位,但战斗判定、伤害结算、死亡分支、重生房间选择全部走真实游戏逻辑, 未绕过。debug.log 除已知的、与本次测试无关的 /d/gaoli/npc/xiake 背景 daemon "Read access denied"(此前几轮已记录,job 系统内容缺口,非本次死亡 链路触发)外无新增错误。测试角色为已有的 fluffos 管理员账号(复用而非新 建,因死亡本身不需要新角色;确认 env/immortal 未设置,纯合法弱身位承受 了真实死亡)。

标准清单核对(全部通过,本库属于"已修复完好"一类):

测试结束后按精确 PID kill 掉 driver;fluffos 存档(data/user/f/ fluffos.o、data/login/f/fluffos.o)与本轮死亡测试连带触碰的 data/orgroom/baling.o(帮会/门派房间状态,战斗/重生流程的正常副作用) 一并 git add -u 提交,均为合法游戏状态变化,非测试垃圾。

§7.100 扫描修复(ROOM 基类多余 replace_program())

#define ROOM "/std/room":删除 687 处多余的、独立成行的 replace_program(ROOM);(保留 inherit ROOM;);686 处由脚本 自动删除,另 1 处在 obj/roommaker.lpc 第 137 行——本库房间建造 工具的"克隆我所在的房间"命令用字符串拼接 str += "\n\tsetup();\n\treplace_program(ROOM);\n}\n"; 把同一枚 多余调用烤进了每一个新克隆的房间,已同步手动修正为 str += "\n\tsetup();\n}\n";(该工具另一套"造一间空房间"heredoc 模板本来就是干净的)。修复后全库仅剩 82 处历史遗留的 //-注释掉实例,均确认无害、未改动。已用 build-debug 驱动干净 启动验证(0 个新增编译错误,端口 40043 正常监听,debug.log 无 新增 "cannot replace"/"cannot bind" 行);未做完整 §10.7 深度 游玩测试。

§7.30 uninitialized-mapping accessor sweep (2026-08-20)

Corpus-wide mechanical sweep of the feature/skill.lpc shared-lineage bug (confirmed independently on xiakexing2017/jqxz2015/haiyang2 via round-four testing): 4 accessor(s) in this file returned a raw never-initialized mapping instance variable (defaults to int 0, not ([]), until first assigned), crashing any unguarded keys()/sizeof()/indexing caller for a fresh/untrained character. Fixed at the accessor level (mapp(x) ? x : ([])) per the documented remedy. Verified via lpcc --batch static compile check only (not a live boot) as part of a large mechanical sweep; not individually functionally re-tested live on this lib.

深度功能测试(2026-09-04,round three,shop + 拜师)

新角度:石龙武馆兵器铺购物 + 净念禅院虚尘拜师。2026-07-25 第二轮只做了 钱不够的 buy 拒绝和教头负例(「既不属於任何门派…不能拜师」),正例 拜师没走完。2026-08-20 第四轮是野鸡战斗→死亡→阎罗重生,留下管理员 fluffos 存档 ghost 1(last_damage_msg 被野鸡杀害)。本轮端口 40043。第一输入是英文 id(没有 GB 选单)。密码 Mud@2026。

实测过程

管理员 fluffos / Mud@2026(权限 (admin))。上一轮死亡留下的鬼魂 状态下,full 只回 kee/sen/食物饮水,不清 ghost。鬼魂 living() 为假,所以 apprentice xu 会先打出虚尘源码里那句抢跑的「你成为了净念 禅院的俗家弟子!」,再被 cmds/std/recruit.lpc 以「没有办法行拜师之 礼」拒绝,score 仍是普通百姓 / 还未拜师学艺。call me->reincarnate() 后头衔不再是鬼魂,买东西和拜师才走得通。

goto /d/slwg/bingqipu(石龙武馆兵器铺,铁匠 d/slwg/npc/tiejiang.lpc, F_VENDOR_SALE)。买法是 buy <物> from <人>,不能光 buy sword。 list 长剑一两银子。buy sword from tiejiang 成功(「你向铁匠买下一把 长剑」),银子 99→98。长剑不进 autoload。

goto /d/chanyuan/wuchang,虚尘(d/chanyuan/npc/xuchen.lpc)。鬼魂那 次失败会把 pending/apprentice 留在身上,再 apprentice xu 只得到 「你想拜虚尘为师,但是对方还没有答应」,不会重跑 attempt_apprentice。 apprentice cancel 之后再拜:磕头、「恭喜您成为净念禅院的第八代弟子」。 score 职称「净念禅院第八代弟子」、师承虚尘。cmds/usr/save.lpc 在 60 秒内再 save 会假报「档案储存完毕」却不写盘;本轮用 call me->save() 落盘。杀驱动冷启动再登录:称谓/师傅/一两黄金/九十八两银子都在,长剑不 在。虚尘只收男性、拒已婚、PKS≥5、杀气≥100。学院老师不收徒;阴癸派 dizi2 有 create_family 但没有 F_MASTER/attempt_apprentice;朱玉 雁只收女弟子。

发现并修复的 PROGRAMMING bug

1. 鬼魂收徒失败后 pending/apprentice 不清理(cmds/std/recruit.lpc): !living(ob) 分支已经告诉双方「没有办法行拜师之礼」,却既不收徒也 不 delete_temp("pending/apprentice")。玩家还阳后同一目标再 apprentice 会卡在「对方还没有答应」,必须先 apprentice cancel。 该分支补上 ob->delete_temp("pending/apprentice")。现场 update 后 用 cancel + 重拜验证通过。

虚尘 attempt_apprentice() 在 command("recruit") 之前就 tell_object 「你成为了净念禅院的俗家弟子」——鬼魂路径下这是假成功提示。recruit 修好以后活人路径会立刻真收徒,这条抢跑提示不再误导,未改 NPC 台词。

深度功能测试(§10.7,2026-10-04)— paths named in another case

The archive comes from a case-insensitive host: files are stored as BAGUA0.lpc, longjing.C, d/SHAOLIN/, the code names them in lower case (__DIR__ "bagua0", "tea/longjing", "/d/shaolin/..."), so the rooms, NPCs and items behind them could not be loaded (a .C file is not an .lpc file; KB 03 §4.5). scripts/lpc_case_paths.py --convert --apply dtsl2: 4 file(s) renamed to lower case (.C -> .lpc, .H -> .h) and 0 path reference(s) in 0 file(s) rewritten to the new spelling; 0 skipped, 0 ambiguous. Load check of the 7 objects that were renamed, edited or name a renamed path (HEAD against the working tree, an object is the same under any spelling of its path): 0 PASS -> 5 PASS, 0 that loaded before fail now, 5 more load.

4 files moved (4 .C); mostly under d/emeishan/npc (2), d/hangzhou/npc (1), d/luoyang/npc (1). A rescan with scripts/lpc_warnings.py dtsl2 is still due: the renamed files are compiled for the first time.

深度功能测试(§10.7,2026-10-05)— room base survives a raising NPC

scripts/lpc_resilient_room.py --apply: make_inventory() of std/room.lpc loads each inventory object as if (catch(ob = new(file)) || !objectp(ob)) return 0;. new() of a file that is not there returns 0 (the room just lacks that NPC), but new() of a file whose create() raises (a skill file for set_skill() this archive never had, a carry_object() item that is not there, a header that never shipped) raised inside the room and the room did not load at all. The wrong-case renames of this lib (the section above) make the NPCs behind them reachable for the first time, so a room that holds one with such a content gap would have gone from "NPC missing" to "room missing"; now it loads without that NPC, as it did before. The room base compiles and loads with the change (HEAD against the working tree). KB 03 §4.5.

深度功能测试(§10.7,2026-10-05)— tail() simul_efun

scripts/lpc_add_tail.py --apply: cmds/arch/tail.lpc, cmds/wiz/tail.lpc call tail(file), an efun of the MudOS this archive ran on that FluffOS does not have (Undefined function tail: the command did not compile). adm/simul_efun/file.lpc now defines void tail(string file): the last 10 lines of the file, written to the player. Load check (HEAD against the working tree): 2 of the 2 tail command file(s) failed to load at HEAD, all load now, and the simul_efun file loads. KB 04 §6.2.

深度功能测试(§10.7,2026-10-05)— 任务表里的 .c 路径与任务守护进程的防护

cmds/std/look.lpc 夜间检查的 !present("fire", this_player()) 前加 objectp(this_player()) &&(房间 reset() 销毁物品时 /feature/move.lpc 的 remove() 会调用 look_room(),此时没有 this_player(),present(…, 0) 报 Bad argument 2 to present())。 验证:改动过的 cmds/std/look.lpc 在新进程里加载,HEAD 通过 1 个、工作树通过 1 个(共 1 个),无回退。

深度功能测试(§10.7,2026-10-05)— 房间列出的物件缺档时房间照常加载

房间基类 std/room.lpc:reset() 的 case 1: 拿到 0 就跳过这一项(if (!objectp(ob[list[i]])) break;)。档案里没有的 NPC 或物品(或 create() 出错的物件)原先会让列出它的房间整个加载失败(Bad argument 1 to environment(),或对 0 的 call_other()),连带这个房间后面的区域;现在房间照常加载,只是少了那个物件,下次 reset() 再试(KB 05 §7.25;scripts/lpc_resilient_room.py、scripts/lpc_room_reset_guard.py)。 验证:探针(scripts/lpc_room_reset_probe.py:房间基类列出一个不存在的物件,再调用 reset())HEAD 单件 崩溃、多件 OK,工作树 单件 OK、多件 OK。

深度功能测试(§10.7,2026-10-07)— 正午的天气消息和刺杀任务的杀手

改动的文件在 HEAD 与工作树分别加载(新进程)通过。

深度功能测试(§10.7,2026-10-07)— 编译警告整理

先用 scripts/lpc_twin_port.py adopt dtsl dtsl2 把 dtsl 警告整理提交(a6a78f6443f)里的改动搬到 260 个修改前与它一致的文件(逐文件核对非 ASCII 文字:没有丢失或改动),剩下的再跑 scripts/lpc_warnings.py dtsl2 --fix,共改动 376 个 .lpc 和若干 .h。HEAD 与工作树分别加载(新进程):342 -> 342 通过,无回退;改过的头文件的 249 个包含者 208 -> 208 通过。 手工:adm/daemons/logind.lpc 删去没用到的 string ip = query_ip_number(ob);,以及与 include/tomud.h 一样的 #define TMI(x) 重复定义(展开结果相同)。

启动时警告 26 -> 0;新进程登录(新人物确认)正常。

深度功能测试(§10.7,2026-10-08)— .lpc 后缀的定宽切片

.c 改名 .lpc 时只改了字符串没改切片宽度:f[<2..] == ".lpc" 拿两个字符比四个字符,永远不成立(!= 永远成立),按后缀筛文件、去后缀的代码因此从不运行或截成 x.l(KB 06 §7.238)。scripts/lpc_lpc_suffix_slice.py --apply 改了 1 处比较、0 处去后缀(如 cmds/wiz/clone.lpc);改动的文件 HEAD 与工作树分别加载(新进程),无回退。

负数伤害当作消耗(2026-10-15,KB 06 §7.241)

receive_damage("neili", -52)、receive_damage("qi", -12) 之类把 add() 的负数写进了 receive_damage():本库 feature/damage.lpc 对负数伤害报错(或归零),练功/运功时报 F_DAMAGE: 伤害值为负值 或消耗失效。已改为正数伤害,内力/精力类改为 add(type, -N)(scripts/lpc_fix_damage_calls.py):/d/clone/biwutai/biwutai、/d/clone/room/leitai/leitai。

内力/精力当作伤害种类(2026-10-15,KB 06 §7.241 第二类)

本库 feature/damage.lpc 的 receive_damage() 不接受 jingli/neili/force 等种类,me->receive_damage("jingli", 30) 之类在练功、绝招、吸取时报 F_DAMAGE: 伤害种类错误。6 处改为 add(type, -N)(scripts/lpc_fix_damage_calls.py 第二步)。

其他体系的属性名(2026-10-15,KB 06 §7.241 第三类,--any-file)

24 个文件(技能、绝招、兵器、书籍、区域 NPC 等)来自侠客行体系(qi/jing/neili),而本库人物是 gin/kee/sen/force:receive_damage("qi", ...) 报 伤害种类错误,query("neili") 永远为 0。按 qi→kee、jing→gin(本库学习/读书指令消耗的就是它)、neili→force、max_neili→max_force、jiali→force_factor 改名(scripts/lpc_port_es_props.py --any-file)。

内力/上限当作伤害种类(补)(2026-10-15)

victim->receive_wound("force", n, me)(兵器吸内力)、receive_damage("max_qi", random(100))(走火入魔扣上限)等本库不接受的种类,9 处改为 add(type, -N)。

治疗/疗伤的属性名(2026-10-15,KB 06 §7.241)

receive_heal()/receive_curing() 也只接受本库的种类。1 个文件(多为只调用 receive_heal/receive_curing 的药物、NPC)来自侠客行体系,按 qi→kee、jing→本库学习指令消耗的池、neili→force 改名(scripts/lpc_port_es_props.py --any-file)。

NPC 带着本库没有的物品,载入失败(2026-10-15,KB 06 §7.73)

51 个文件、77 处在 create() 里 carry_object("<本库没有的文件>")->wear()(或 wield()、set_amount()):carry_object() 得 0,接着的调用报 Bad argument 1 to EFUN call_other(),NPC 根本载入不了,该有它的房间里就少了这个人。多是从别的系统搬来的 NPC 用了原系统的物品路径(最常见:/clone/misc/cloth、/u/smokes/junying/obj/blade、/d/city/obj/cloth)。每处改为 { object carried_ob = carry_object(...); if (carried_ob) carried_ob->wear(); }(scripts/lpc_guard_carry_object.py):NPC 照常出现,只是不带这件东西;文件补回来(或是虚拟对象)照样会带上。载入检查:改动的文件改前能载入 0 个,改后 22 个(22 个原来载入不了),没有退步;其余 29 个另有原因(多为 set_skill() 了本库没有的武功)。

去掉的预定义宏 SAVE_EXTENSION(2026-10-18,KB 04 §6.11)

老版 MudOS 给每个 LPC 对象预先定义了 SAVE_EXTENSION(".o");FluffOS 的 ChangeLog(COMPAT_BUSTER 一条)把它删了,改用 __SAVE_EXTENSION__。本库没有自己 #define 这个宏,用到它的文件一律 Undefined variable 'SAVE_EXTENSION',整个对象载入不了。改成 __SAVE_EXTENSION__(scripts/lpc_fix_predefined_macro.py):adm/daemons/network/netmail.lpc、d/zhiye/obj/old-zhujianlu.lpc、obj/token.lpc。token 是帮派领袖信物;netmail 是网络邮件守护进程(本库缺 mailer.h 等头文件,改后仍载入不了)。改后用 lpcc 逐个载入这些对象:2 个通过,1 个还有别的错误(adm/daemons/network/netmail:/adm/daemons/network/netmail.lpc:17: error: Cannot #include mailer.h)。

set_skill() 遇到本库没有文件的武功不再抛错(2026-10-18,KB 06 §7.256)

feature/skill.lpc 里的 set_skill()、map_skill()、prepare_skill() 碰到没有武功文件的名字就 error("F_SKILL: No such skill (…)"),调用它们的 NPC create() 整个中断:NPC 载入不了,刷出它的房间也少一个人。本库有 118 个对象设了本库没有文件的武功(137 个名字,最多的是 pojun-quan、sanhua-zhi、taizu-quan)。三处都改成 return:这一门武功不给、不映射,对象照常载入,只是少了它(缺的武功本身仍是内容缺口)。抽样载入这些对象:30 个里 24 个通过,其余 6 个停在别的错误上(clone/npc/dzd_man:*No program in object '/clone/npc/dzd_man'!;clone/npc/tdh/fangdahong:*No program in object '/clone/npc/tdh/fangdahong'!……)。(scripts/lpc_guard_set_skill.py)

通向不存在房间的出口,按对面房间的回头出口改正(2026-10-18,KB 06 §7.257)

房间出口 "west": __DIR__"xxx" 指向的文件本库没有,玩家走过去就被卡住(笔误、改过名的房间,或者没带进档案的编号房间)。对面的房间存在、并且它相反方向的出口正好指回这个房间,说明出口原本就是通向它:/d/cahc/jinshuiqiao 的 north:wangfu → tongyuchi。改动后每个出口都能解析到本库的文件(scripts/lpc_fix_dead_exits.py;目标在运行时本来就能载入的库——虚拟房间——不动)。

补回本库没有的基类文件(2026-10-18,KB 04 §6.15)

下面这些基类本库没有,继承它们的对象(房间、NPC、物品)整批载入不了(inherit XXX; 的宏没定义,或者 inherit "/std/…"; 的文件不在)。同系的库里有同名文件,两库有大量逐字节相同的文件(亲缘关系),所以从那边原样拷来,缺的宏补进全局头文件 include/globals.h:/inherit/weapon/club(宏 CLUB)←shujian2008,9 个对象继承它,抽样 8/8 载入;/inherit/weapon/hook(宏 HOOK)←shujian2008,3 个对象继承它,抽样 3/3 载入;/inherit/weapon/brush(宏 BRUSH)←shujian2008,2 个对象继承它,抽样 2/2 载入;/inherit/weapon/weapon_combo(宏 WEAPON_COMBO)←xkxc98sj,2 个对象继承它,抽样 2/2 载入。每个基类补回后单独载入、再抽样载入使用它的对象,基类载不进来或者一个用户也载不进来的就撤掉(本库撤掉了它们,不再补)。(scripts/lpc_restore_bases.py)

调用了父类没有的函数的对象(2026-10-19,KB 06 §7.259)

::create();、::init();、return ::buy_object(who, item); 这类调用写的是父类里有这个函数的版本;本库的父类没有,旧驱动把它当空操作(返回 0),现在的驱动在编译时就报 Unable to find the inherited function,整个对象载入不了。单独成句的调用删掉,return ::f(...) 改成 return 0;(void 函数里是 return;),与旧驱动的行为一致。共 2 处、2 个文件:::ob_hit()(2 处)。只改了出错原因全是这一类的文件;还带着别的错误(多半是父类本身没了)的文件没动,等父类补回后再看。(scripts/lpc_fix_dangling_super.py)

simul_efun 丢了 unew()(2026-10-19,KB 06 §7.262)

adm/simul_efun/object.lpc 没有 unew()(带“独一无二”次数限制的 new():物件的 unique 值是允许同时存在的份数),而官府 NPC 和几件武器按 xkx 一系的写法调用 unew(...),于是 Undefined function unew,连同它们赋值给 object 变量的那一行都报错,整个物件载入不了。从同系的 xkxz2 把这个函数原样补回 object.lpc 末尾(scripts/lpc_transplant_function.py),受益物件 4 个:/clone/npc/guanfu/shi-qingshan、/clone/weapon/bestfalun、/clone/weapon/gold-falun、/clone/weapon/sword/jwqin。

全局头文件丢了 15 个宏(2026-10-19,KB 04 §6.16)

/include/globals.h 里没有定义 TOPTEN_D、XYJ_SITES、BANNED_ID、OBSTACLE_D、RICH_B、EXP_B、DAOXING_B、PKER_B 等共 15 个,用到它们的物件(名单里 13 个)编译时报 Undefined variable/Undefined function,整个物件载入不了(编译器在第一个未定义的名字上停下,后面的错误和警告都看不到)。同系的库在各自的头文件里都有这几行:照其中和本库共有文件最多的那个库,原样补到 /include/globals.h 最后一个 #define 之后,宏体里出现的路径在本库里都存在。补完后名单里有 12 个载入,其余还差别的东西。(scripts/lpc_restore_defines.py)

RANK_D 对 0 的称呼(2026-10-19,KB 06 §7.273)

adm/daemons/rankd.lpc 的 query_respect()、query_rude()、query_self()、query_self_rude() 里 4 个函数开头补上 if (!objectp(ob)) ob = this_object();。NPC 在 create() 里写 "…" + RANK_D->query_respect(this_player()) + "…"(inquiry 对话、chat_msg),驱动自己跑 reset() 时没有人在场,this_player() 是 0。旧驱动里 0->query("age") 返回 0,称呼走默认分支;新驱动直接报 Bad argument 1 to EFUN call_other(),房间的 make_inventory() 吞掉错误,被打死的 NPC 再也刷新不回来。用 scripts/lpc_reach_census.py --walk 找到(xkx100 的武当弟子、一灯、汴梁书生…);修在守护程序里,不动 1,800 个 NPC 文件。

两个斜杠开头的物件路径(2026-10-19,KB 06 §7.276)

2 个文件、2 处物件路径写成 //…(如 carry_object("//clone/cloth/hic_cloth")):/d/gaoli/npc/weishi.lpc、/d/gaoli/npc/xiake.lpc。当年的驱动不介意(路径先被规范化);新驱动把原样的字符串交给 master 的 valid_read(),securityd 按 //clone 查目录,NPC 的 euid 没有权限,报 Read access denied.,NPC 载入不了。改成一个斜杠。

x != "a" || x != "b" 和 x == "a" && x == "b":同一个值的比较链永远成立/永远不成立(2026-10-20,KB 06 §7.282)

if (arg != "wan" || arg != "丸") return notify_fail(...) 对任何 arg 都为真,dir == "south" && dir == "north" 永远为假:条件下面的守卫要么永远拦、要么永远不拦。作者要的是“既不是 A 也不是 B”(&&)或“是 A 或 B”(||)。!= 链的 || 改成 &&(仅当条件下面是 return 的拒绝/守卫),== 链的 && 改成 ||(scripts/lpc_fix_cmp_chain.py)。改动:/cmds/adm/log.lpc(1 处)。

member_array('/', str) 改为 strsrch(str, "/"):字符字面量的 member_array 按字节搜索(2026-10-20,KB 06 §7.283)

member_array('/', str) 里的 '/' 是整数,驱动按 UTF-8 字节搜索,返回字节偏移(带第三个参数时起点也是字节);最新的 FluffOS(923cdbc0)在字符串里有非 ASCII 文字时,对每个调用点警告一次(Warning: member_array(int, string) searches BYTES)。而 str[0..idx-1] 按字符切,中文字符串会在错误的位置截断。改为 strsrch(str, "/")(找不到同样返回 -1,按字符计数;scripts/lpc_fix_member_array_char.py,JSON 编码器等少数几处手改)。改动:/adm/daemons/vrm_server.lpc(1 处)。

call_out_info() 的每一项只有 3 个元素(2026-10-20,KB 06 §7.287)

驱动返回的是 ({ 物件, 函数, 延迟 }),不带 call_out 的参数,旧代码读第 4 项 info[i][3](callouts 指令、calloutd、cod 工具)一读就报 Array index out of bounds,指令从第一行起什么也打印不出来。改为 (sizeof(info[i]) > 3 ? info[i][3] : 0)(scripts/lpc_fix_callout_info.py)。改动:/cmds/arch/callouts.lpc(1 处)、/cmds/wiz/callouts.lpc(1 处)。

if (x = 常量):条件里写成赋值的比较(2026-10-20,KB 06 §7.290)

if (arg = "button" || arg = "按钮")、if (!arg || arg = "") return 0;、else if (check = 0 && tempB != ""):把 == 写成了 =,条件的值就是那个常量,分支对所有非零数和任何字符串(连 "" 都算)永远成立、对 0 永远不成立,变量还被覆盖;驱动对此没有任何警告。每一处 = 改成 ==(scripts/lpc_fix_cond_assign.py,共 16 处)。改动:/adm/daemons/competed.lpc(1 处)、/clone/npc/mj.lpc(3 处)、/cmds/std/duanzao.lpc(8 处)、/cmds/wiz/dns.lpc(1 处)、/obj/mj.lpc(3 处)。

callouts:sizeof(info[i]) == 4 把每一行都挡掉了(2026-10-20,KB 06 §7.287)

驱动的 call_out_info() 每项只有 3 个元素,输出行前的守卫 if (sizeof(info[i]) == 4) 永远不成立,指令只打印表头。改为 >= 3。改动:/cmds/arch/callouts.lpc(1 处)、/cmds/wiz/callouts.lpc(1 处)。

socket / dumpsocket 指令:dump_socket_status() 驱动里没有(2026-10-20,KB 06 §7.291)

这些巫师指令 write(dump_socket_status());,MudOS 的 efun 在 FluffOS 里不存在,指令编译不过。在模拟 efun 文件里补了 dump_socket_status():用 socket_status() 排出同样的表(没有 sockets 包的构建,比如 WASM,只有表头;scripts/lpc_add_sefun.py dump_socket_status)。

登录密码超过 255 字节:crypt() 抛错(2026-10-20,KB 06 §7.294)

驱动的 crypt() 对超过 255 字节的密钥直接报错(Error in crypt(), check your salt),老驱动则按任意长度散列。在登录提示符下输入 256 字节以上的密码,密码检查那一行就抛错,连线停在一个裸的 > 提示符上,登录走不完(password 指令的旧密码检查同样);用 300 个 x 当参数的扫描发现的。/adm/obj/simul_efun.lpc 里补了一个同名的 simul_efun crypt(key, salt):只有超长的密钥才被截短(先截到 255 个字符,再逐字符截到 sizeof(to_buffer(key)) <= 255,限制按字节算,一个汉字占三个字节),再交给 efun::crypt();普通密码原样散列,已存的密码散列不受影响(scripts/lpc_add_sefun.py crypt)。

sefun cat():缺文件时 write(0) 报错(2026-10-20,KB 06 §7.297)

void cat(string file) { write(read_file(file)); }:文件不存在(压缩包没带的欢迎/公告文件,或只有运行中的 mud 才会写的日志)时 read_file() 回 0,write(0) 在本驱动里报 Bad argument 1 to receive(),调用者(登录对话、cat 指令)被中断;老驱动什么也不打印。改成 write(read_file(file) || "");(scripts/lpc_fix_cat_unchecked.py)。改动:/adm/simul_efun/file.lpc。

访客计数 howmany_visitor() 读文件不检查(2026-10-20,KB 06 §7.301)

howmany_visitor() 读访客计数文件(VISITORS / COUNTER / BBSVISITOR,只有运行中的 mud 才会写;.gitignore 把它排除在仓库之外),新检出的树里没有,read_file() 回 0,sscanf(0, ...) 报错。这份副本登录时不一定走到它,但调用时同样会出错。在读文件之后加了 if (!stringp(content)) return 0;(xkx100、xiakexing100、zzfy 早先的写法,scripts/lpc_fix_visitor_count.py)。改动:/adm/daemons/logind.lpc、/adm/daemons/logind0.lpc、/feature/logind.lpc。

get_config(__MUD_PORT__) 经旧版 runtime_config.h 得到字符串(2026-10-20,KB 06 §7.302)

本库的 include/runtime_config.h 是老 MudOS 的编号(整数设置从 15 起,本驱动从 256 起),get_config(__MUD_PORT__) 读到的是另一项设置(字符串),(int) 又只是编译期标注,于是 socket_bind(fd, LOCAL_PORT()) 报 Bad argument 2 to socket_bind(),版本守护进程 port = get_config(__MUD_PORT__) + VERSION_PORT 是字符串相加。头文件自己的注释写明 get_config(__MUD_PORT__) == __PORT__,所以代码里的这个调用(连同外面的 (int) / to_int())改成了驱动的预定义 __PORT__(scripts/lpc_fix_mud_port.py)。改动:/include/getconfig.h(1 处)。

十大排行榜守护进程缺少 11 个数据路径宏和 6 个榜单名宏(2026-10-20,KB 04 §6.16)

adm/daemons/toptend.lpc 用到 TOPTEN_RICH、TOPTEN_PKER、TOPTEN_EXP、TOPTEN_DAOXING、TOPTEN_SHEN1、TOPTEN_SHEN2、TOPTEN_neili、TOPTEN_PER1、TOPTEN_PER2、TOPTEN_AGE、TOPTEN_POTENTIAL(数据文件路径)和 SHEN2_B、neili_B、PER1_B、PER2_B、AGE_B、POTENTIAL_B(榜单名),include/globals.h 只有 TOPTEN_D 和五个榜单名:守护进程从来编译不过,topten 指令报 Undefined variable 'neili_B'。同系的 dtxyzjb 的 globals.h 有完整的一组,照抄进来(路径 /data/topten/<名>.o);存档里没有 data/topten 目录,已写入 scripts/wasm_keep_dirs.txt。加载检查:HEAD 0 通过 / 1 失败,工作树 1 通过。另外两个同扫描的指令没动:quests(#include "/d/kaifeng/npc/colors.h",这个库没有 d/kaifeng 区域)和 prompt(get_prompt() 在 feature/message1.lpc,而 F_MESSAGE 指向的 message.lpc 是另一个版本,没有这个函数;dtsl、dtslmud 的 message.lpc 有,两种提示符设计不一致,不是一行能改对的)。

NPC 的 chat() 在 chat_msg 为空数组时下标越界(2026-10-21,KB 06 §7.334)

NPC 基类的 chat() 是 if (arrayp(msg = query(...))) { if (random(100) < chance) { rnd = random(sizeof(msg)); if (stringp(msg[rnd])) ...,不检查列表是否为空。本库现有的 NPC 文件里没有字面写成空 chat_msg 的(扫描只认 set("chat_msg", ({ })));守卫挡的是运行时才为空的列表和以后新增的 NPC。在 random(100) < chance 前面加 sizeof(msg) &&(scripts/lpc_fix_chat_empty.py;if (random(100) > chance) return 0; 的写法是 !sizeof(msg) ||)。改动:/std/char/fighter.lpc、/std/char/jobnpc.lpc、/std/char/npc.lpc、/std/char/npcbak.lpc(共 4 个文件)。

巫师命令不带参数时对 0 调用 efun(2026-10-21,KB 06 §7.336)

巫师(管理员)把命令敲成不带参数时,驱动把 0 传给字符串参数;下面的命令第一句就把这个 0 交给 efun,运行时报 Bad argument 1 to ...,这条指令从来没有用过。用 scripts/lpcc_bare.py 不登录、在一次 lpcc 求值里以 0 调用 main() 逐个确认后,由 scripts/lpc_fix_bare_arg.py 在第一处使用参数的语句前加守卫:文件自带 int help(object me) 的,守卫是 if (!arg) return help(me);(help() 定义在 main() 之后的 1 个文件补了原型 int help(object me);,否则编译报 Undefined function help);没有 help() 的是 return notify_fail("…\n");。改动(3 个文件,括号里是接住 0 的 efun):/cmds/adm/admove.lpc(present)、/cmds/adm/baiban.lpc(sscanf)、/cmds/adm/dumpprog.lpc(new)。加载检查 HEAD 与工作树对照,没有退步。

quests:/d/kaifeng/npc/colors.h 档案里没有(2026-10-21,KB 06 §7.269)

玩家指令 quests(cmds/usr/quests.lpc,与 dtxywzxzb 的同名文件字节相同)#include "/d/kaifeng/npc/colors.h"(color_code 映射:猪八戒“红”、陈光蕊“绿”……),本库没有 d/kaifeng,指令编译不了(Cannot #include)。把 dtxywzxzb 带着的这个 351 字节的头文件原样复制到 d/kaifeng/npc/colors.h,指令加载通过。

prompt、examine:别的血统的指令(2026-10-21)

管理员扫描里 prompt(玩家指令)和 examine(cmds/arch)编译不了:prompt.lpc 调用 get_prompt(),它在 dtsl 的 feature/message.lpc 里,本库的 message.lpc 是另一套实现(prompt() 按 time / date / mud / hp / path 这些关键字生成提示符,没有 get_prompt();message1.lpc 里有但没有人继承它);examine.lpc 调用的 process_bar()、log_time() 整个库里都没有。这两条指令是别的库的,补不上,没有动。

不带参数的指令对 0 调用 efun:不在 wiz / adm 目录里的指令(2026-10-21,KB 06 §7.336)

指令敲成不带参数时,驱动把 0 传给字符串参数;下面的指令第一句就把这个 0 交给 efun,运行时报 Bad argument 1 to ...。它们在 cmds/std、cmds/usr、cmds/bos、cmds/app 这类目录里,上一轮的扫描只看巫师目录。用 scripts/lpcc_bare.py 不登录、在一次 lpcc 求值里以 0 调用 main() 逐个确认后,由 scripts/lpc_fix_bare_arg.py --all-dirs 在第一处使用参数的语句前加守卫:没有 help() 的是 return notify_fail("…\n");。改动(1 个文件,括号里是接住 0 的 efun):/cmds/std/actionavailable.lpc(sscanf)。加载检查 HEAD 与工作树对照,没有退步。

who -l、who -w:/cmds/usr/score.lpc 不存在(2026-10-21,KB 06 §7.344)

加入了势力的玩家(shili 有值)在长列表里走 "/cmds/usr/score.lpc"->get_shili(list[j])。dtsl2 的 score 在 cmds/std/、里面也没有 get_shili(),所以只要有一个玩家在势力里,who -l 对所有人都报错。dtsl 的 cmds/usr/score.lpc 里这个函数只是转发 ORG_D->get_shili(ob),改成直接调用 ORG_D->get_shili(list[j])(include/org.h,adm/daemons/orgd.lpc)。

房屋管理员 do_apply():spouse 没赋值(2026-10-21,KB 06 §7.348)

检查配偶是否在场的几行被注释掉,下面 !me->query_temp("rental_paid") && !spouse->query_temp("rental_paid") 照用:没交租金的人申请房子时抛错,而不是 "世上只怕没有便宜的房子哦。"。补 if (stringp(partner)) spouse = present(partner, environment(me));,判断改成 !(spouse && spouse->query_temp(..))。改动:/d/slwg/npc/officer.lpc。

注册到不存在函数的 add_action(2026-10-21,KB 06 §7.349)

add_action("函数", "动词") 绑定的函数,在对象本身、它包含的头文件、它继承的父类和继承它的子类里都没有定义(scripts/lpc_scan_callout_targets.py 静态解析,子类用传递闭包复核,scripts/lpc_verify_handlers.py 运行时 function_exists() 复核)。驱动从玩家最新的一条动作往回找,遇到这样的句子就报 *Function for verb 'drop' not found.,同一个动词的其他处理函数不再尝试(不是最新的一条就悄悄跳过)。删除了 32 条注册(20 个文件,scripts/lpc_fix_dead_add_action.py),动词留给别的处理函数:/clone/npc/flowergirl.lpc(do_buy、do_list)、/d/changan/npc/cha.lpc(do_teach)、/d/chanyuan/npc/buchen.lpc(do_answer)、/d/chanyuan/npc/buju.lpc(do_answer)、/d/huashan/xiaqiting.lpc(do_pass、do_resign)、/d/luoyang/npc/duguce.lpc(do_fenglu、do_shengzhi)、/d/quest/poison/yangxu-yan.lpc(do_teach)、/d/quest/toutianjianfa/mazei.lpc(do_ok)、/d/xiangyang/npc/cha.lpc(do_teach)、/d/xiangyang/npc/dutu.lpc(do_start) 等共 20 个文件。最多的函数名:do_buy 10 处、do_list 10 处、do_teach 3 处、do_answer 2 处、do_pass 1 处。没有动(读过):/clone/npc/huolang.lpc 的 do_buy(对象本身编译不过,登记留着,等对象能加载再处理)、/clone/npc/huolang.lpc 的 do_list(对象本身编译不过,登记留着,等对象能加载再处理)、/d/changan/npc/guanchai.lpc 的 do_ok(对象本身编译不过,登记留着,等对象能加载再处理)、/d/chengdu/npc/guanchai.lpc 的 do_ok(对象本身编译不过,登记留着,等对象能加载再处理)、/d/jiujiang/npc/guanchai.lpc 的 do_ok(对象本身编译不过,登记留着,等对象能加载再处理)、/d/luoyang/npc/guanchai.lpc 的 do_ok(对象本身编译不过,登记留着,等对象能加载再处理)、/d/xiangyang/npc/guanchai.lpc 的 do_ok(对象本身编译不过,登记留着,等对象能加载再处理)。

基类的 add_action 登记:处理函数只在后代里定义,基类自己被加载时报错(2026-10-21,KB 06 §7.349)

房间、NPC、公告板这类基类,init() 里登记的 add_action("函数", "动词") 的函数只由继承它的后代定义;基类对象自己被直接加载(房间可以走进去、NPC 可以克隆)时,访客输入这个动词,驱动报 *Function for verb 'x' not found.(第一轮扫描把这些当成“有后代定义,是活的”放过了,scripts/lpc_verify_handlers.py 在基类对象上跑 function_exists() 才看出来)。登记前加 if (function_exists("函数", this_object(), 1))(第三个参数 1:默认 function_exists() 把 protected / private 函数当作没有定义),后代照常登记。共 1 处、1 个文件(scripts/lpc_fix_dead_add_action.py --guard):/obj/sboard/sboard.lpc(do_appoint)。

对象路径里的 ..:new(__DIR__ "../obj/x") 报 Read access denied(2026-10-22,KB 06 §7.351)

__DIR__ 是当前文件所在目录(带结尾斜杠),__DIR__ "../obj/x" 就是 /d/zhiye/npc/../obj/x;驱动的 legal_path() 不接受带 .. 的路径,new() / load_object() 直接抛 *Read access denied.(实测,find_object() 对它答 0)。这个库的 NPC / 房间基类不先把路径规范化,调用它们的 NPC 在 create() 里就失败,克隆不出来(房间的 objects 表悄悄少了这些 NPC)。改成规范化后的绝对路径(scripts/lpc_fix_dotdot_dir.py):/d/zhiye/npc/caikuang-shi.lpc(__DIR__ "../obj/tieqiao" → "/d/zhiye/obj/tieqiao"), /d/zhiye/npc/caiyao-ren.lpc(__DIR__ "../obj/yaochu" → "/d/zhiye/obj/yaochu"), /d/zhiye/npc/fangzhi-nu.lpc(__DIR__ "../obj/fangsuo" → "/d/zhiye/obj/fangsuo"), /d/zhiye/npc/yangcan-popo.lpc(__DIR__ "../obj/jiandao" → "/d/zhiye/obj/jiandao") 等共 6 处。

缺失物品的 new() / carry_object() 调用链加了保护(2026-10-22,KB 06 §7.73 补充)

new(路径)->move(...); / carry_object(宏("x"))->wear(); 这类语句,路径指向的文件在这个压缩包里没有:new() 返回 0,->move() 在 0 上报 Bad argument 1 to EFUN call_other()。在 create() 里这个对象永远加载不了,在 reset() 里第一个缺失物品之后的刷新每次 reset 都被跳过。2 个文件里 3 处(new)改成 { object new_ob = new(路径); if (new_ob) new_ob->move(...); }(scripts/lpc_guard_carry_object.py --new:路径按这个文件自己看到的宏解析,宏名冲突、虚拟对象路径一律跳过)。 对这 2 个改动文件做加载检查(HEAD 与工作区对比):HEAD 能加载 1 个,现在 1 个(新增可加载 0 个,回归 0 个)。

调用了、但这个库自己的守护进程里没有的函数(2026-10-22,KB 06 §7.354)

MACRO->函数() 调用的函数在这个库的守护进程里不存在:call_other() 对不存在的函数不报错、只返回 0,所以这些功能(时间显示、昼夜事件、名字检查、价格文字……)一直没起作用。同一血统另一个库的同名守护进程里有这些函数,原文照抄到本库守护进程末尾(scripts/lpc_port_function.py;调用处传的参数个数、函数体用到的函数 / 全局变量 / 宏 / 字符串键都在本库里有,已核对;守护进程在 HEAD 和工作区都能加载,每个函数用固定参数各调用一次:HEAD 返回 0,现在返回正常的值):/adm/daemons/chinesed.lpc ← bxsj:chinese_time()(12 处调用)。

运行期目录 log/nosave 不存在,写日志的 write_file() 直接报错(2026-10-22,KB 03 §4.3 补充)

这个库的 24 个文件里有 36 处 write_file("/log/nosave/...") / log_file("nosave/...")(static 改 nosave 时连字符串里的日志路径一起改了,原来是 log/static/):nosave/PURGE、nosave/CRASHES、nosave/ROBOT 等。压缩包和站点包里没有这个目录,write_file() 在目录不存在时抛 *Wrong permissions for opening file /log/nosave/... for append. "No such file or directory",调用它的函数(杀人记录、重启记录、call 日志……)当场中断。把 log/nosave 记进 scripts/wasm_keep_dirs.txt(站点和 pristine 树都按它建空目录);没有把字符串改回 static。证明(scripts/lpcc_eval.py,catch(write_file("/log/nosave/ZZTEST", ...)),fqyy2 / hy5 / bmxkx2001 的新进程):补目录前报上面的错误,补后写成功。

不带前导斜杠的物品路径:缺失物品的 new() / carry_object() 调用链加了保护(2026-10-22,KB 06 §7.73 补充)

carry_object("d/city/obj/jiasha")->wear(); 这类路径不带前导斜杠的写法在这个驱动里按根目录解析(new("d/city/obj/changjian") 能加载 /d/city/obj/changjian),所以和带斜杠的一样:文件不在压缩包里时 new() 返回 0,->wear() 在 0 上报 Bad argument 1 to EFUN call_other(),整个 NPC 加载不了。此前的保护工具把这种写法当作「相对当前目录,没法判断」跳过了。1 个文件里 2 处(d/city/obj/flower_shoe、d/city/obj/pink_cloth)改成带保护的块(scripts/lpc_guard_carry_object.py)。 对这 1 个改动文件做加载检查(HEAD 与工作区对比):HEAD 能加载 0 个,现在 1 个(新增可加载 1 个,回归 0 个)。

log/ 下的日志子目录没有人建:写日志的 write_file() / log_file() 报错(2026-10-22,KB 06 §7.358)

这个库的代码往 log/ 的 4 个子目录写日志:log/guoku(d/luoyang/npc/zhao.lpc)、log/job(clone/npc/guanfu/zhaochengzhi.lpc)、log/login(adm/daemons/logind.lpc)等。压缩包、git clone 和站点包里都没有这些目录(本地启动没有写过它们,gen_keep_dirs.py 没记),write_file() 对不存在的目录抛 *Wrong permissions for opening file /log/dlog/money for append. "No such file or directory",调用它的函数在写日志那一行中断,后面的奖励、标志、步骤都没有执行。本库的 log_file() 是 write_file(LOG_DIR + file, text),目录不存在就抛同样的错误(实测)。把 log/guoku、log/job、log/login、log/shili 记进 scripts/wasm_keep_dirs.txt(scripts/lpc_keep_log_dirs.py;站点和 pristine 树按它建空目录)。证明(scripts/lpcc_eval.py,在 /adm/daemons 这类目录下的求值对象里写 /log/zzdirprobe/...,新进程)见 KB 06 §7.358 的实测表。

汉字按字节切片的老写法没有换成按字符:改法名 "澄" + name[2..3]、辈分判断 name[0..1] == "澄" 等 27 处(2026-10-22,KB 06 §7.360)

原档按字节算字符串区间(一个汉字 2 字节):name[2..3] 是名字的第二个字,name[0..1] == "澄" 问名字是不是以「澄」开头。转成 UTF-8 之后,这个驱动的区间和 strlen() 都按字符算(strlen("澄观") 是 2,"澄观"[0..1] 是两个字),老算术原样留着、意思全变:拜入少林 / 武当 / 峨嵋等派的玩家被改成错误的法名(二字名 张三 变成一个字的 澄,更长的名字取到第三个字);各派掌门的辈分判断(name[0..1] == "澄")永远不成立;改名官 zhuce 的长度检查按字节算,合法的名字一个也过不了。

本库 27 处(7 个文件):拼名字的赋值 6 处、与汉字常量比较 13 处、改名官的长度检查 7 处、两个名字切片互比 1 处。例:newname[2..3] → newname[1..1](/d/chanyuan/npc/bonze.lpc:80);newname[0..1] → newname[0..0](/d/chanyuan/npc/xuchen.lpc:196);name[2..3] → name[1..1](/d/clone/room/lingwu/chanyuan/liaokong.lpc:119)。scripts/lpc_fix_gbk_slice.py 把下标按字符重算(社区的 UTF-8 版 xkx100utf8 里就是同样的写法,作对照);没有改的:截断(name = name[0..7],现在最多 8 个字,只是放宽)、ASCII 的区间(fname[0..3] == "room"、ctime(time())[4..19])和上下文看不出是汉字的区间。证明(scripts/lpcc_eval.py,bixiecanyang;其余各库是同一份文本):让澄字辈掌门 attempt_apprentice() 一个名叫「张三」的访客,HEAD 的法名是 慧,改后是 慧三;抽样 28 个库的 HEAD / 工作树加载对比 0 退步。工具不幂等([0..3] 折半得 [0..1],又是对齐区间),改过的文件记在 scripts/gbk_slice_converted.txt,不要重跑。

长度检查按字节写,旁边的提示按汉字写:22 处(2026-10-22,KB 06 §7.362)

老档的 strlen() 数字节(一个汉字 2 字节),转成 UTF-8 后它数字符:提示写「必须是 2 到 6 个中文字」的检查还是 strlen(name) < 4 || strlen(name) > 12,于是两三个字的房名、帮会名、群名、聊天室名、称号被提示自己说允许的那句话拒绝,上限却是提示的两倍;留言板的标题检查 i < 4 || i > 24 || i % 2 还会拒绝所有奇数个字的标题(post 你好吗)。本库 22 处(9 个文件):if ((strlen(name) < 2) || (strlen(name) > 12)) {(/adm/daemons/logind.canoe.lpc:957);if ((strlen(name) < 4) || (strlen(name) > 10)) {(/adm/daemons/logind0.lpc:681)。scripts/lpc_fix_strlen_gate.py 以提示为准:条件里每个 strlen 门槛都恰是提示所说数字的两倍才折半,存长度的变量(i = strlen(arg);)的门槛和 || i % 2 奇偶项、其后循环的 i % 2 == 0 && 一并处理;提示里有英文 / 字母 / 字节的不动。证明(scripts/lpcc_eval.py,bxsj 的留言板,求值对象继承 NPC 并重写 edit() 记录调用,command("post 标题")):HEAD 拒绝「你好」和「你好吗」、放行 23 个字的标题;改后接受前两个、拒绝第三个;shenmo 的 named.lpc invalid_new_name("张三"):HEAD 回 名字只能是2-4个中文字。,改后回 0。抽样 24 + 15 个库的 HEAD / 工作树加载对比 0 退步。

按字节写的汉字循环、茶馆猜诗和同盟频道标题(2026-10-23,KB 06 §7.363)

老档按字节做「一个汉字」:while (i--) if (i % 2 == 0 && !is_chinese(name[i..<0])) 只检查偶数下标,奇数位上的拉丁字母(张a)会过;茶馆猜诗 mixup() 用 strlen(str)/2 再 j=j+j、str[k..k+1] 交换两字节;泥潭系 channeld 的 switch (strlen(fname)) case 4/6/8/10 和 strlen(family)==4/6 按字节长度给同盟 / 门派名加空格。本驱动的 strlen() 和区间都按字符算。scripts/lpc_fix_byte_char.py:去掉奇偶项、把区间改成 name[i..i],按字符重写 mixup() 并把 strlen(first)>=14 折成 7,频道标题的 case / 门派长度改成字符数(对照 aoxiangtianji)。本库 汉字循环 / is_chinese 区间 14 个文件。证明(scripts/lpcc_eval.py):sjplii 的 check_legal_name 在 HEAD 接受「张a」、改后拒绝,两边都接受「张三」;xkx100 的 clubpoem->mixup("离离原上草") 得到「离离原草上」(真交换汉字);nitan_san 两字同盟名得到 【 兄 弟 】。关键对象加载通过。

从末尾按字节取汉字、书剑开帮长度(2026-10-23,KB 06 §7.364)

§7.360 只折了数字下标的 [a..b],从末尾取的 [<2..<1](GBK 下一个汉字)和 [<4..<1](两个字)还留着:开帮 gcreate 的帮助写「二至六个汉字 / 3到8个英文字母」,检查却是 (strlen%2)==1 || <4 || >12,末字对 ({ "帮","会",… }) 用 gname2[<2..<1] 永远对不上;少林 / 峨嵋法名 "明" + name[<2..<1]、死讯 killer[<2..<1] != "。"、兵器改名的 can_name 同样坏掉。scripts/lpc_fix_tail_slice.py 只改汉字语境(对照非 ASCII 字面量、can_name / valid_group_name、拼名字),ASCII 补零 / ctime / 复数词尾 / .lpc 不动;[<2..<1]→[<1..<1],[<4..<1]→[<2..<1],开帮门槛按帮助改写。本库 从末尾切片 2 个文件。证明(scripts/lpcc_eval.py bxsj):HEAD 上 斧头帮[<2..<1] 对不上「帮」;改后 [<1..<1] 对上;长度放行 斧头帮/fut;"明"+"张三"[<1..<1] 得「明三」。

examine 缺 sefun process_bar/log_time/filter_color/all_interactive(2026-10-27,KB 04 §6.16 Also)

cmds/arch/examine.lpc 调用 process_bar / log_time / filter_color / all_interactive,本 lib 的 simul_efun 未纳入 util(同系 zjdy2008wzb 有)。对象无法编译。新增 adm/simul_efun/util.lpc(#include <ansi.h> + 上述四个函数,all_interactive 为 efun::users()),并在 adm/obj/simul_efun.lpc 中 #include。证明:HEAD 加载失败;改后加载成功。

深度功能测试(2026-10-27,§6.25 one-arg message_vision)

message_vision("…") 补第二参(me / TP / this_player())。

深度功能测试(2026-10-27,§6.10 未知 pragma save_binary/optimize)

删除本库中 FluffOS 不认的 #pragma save_binary / #pragma optimize… 行。