// Room: /u/t/tmr/area/street5.c
#include <path.h>
inherit ROOM;

void create()
{
        set("short", "大街");
        set("long", @LONG
你正走在一條廣大熱鬧的街道，街上行人川流不息，大多是趕往南邊
的市集所在，附近有名的朝天樓就座落於北邊的大街旁，在西邊有條小巷
子，在繁雜的過往人群中望去，倒不易發現到。
LONG
        );
        set("exits", ([ /* sizeof() == 1 */
		  "north" : __DIR__"street4",
	]));
	set("hide_exits", ([ /* sizeof() == 1 */
		  "south" : COMINGING_PAST+"area/dragon/dragon_door.c",
	]));
	set("outdoors","land");
        set("objects",([
                   __DIR__"npc/aya" : 1,
                 ]) );
        set("no_clean_up", 0);
set("light",1);
        set("item_desc",([
	"小巷子":"這一條小巷子很窄，不過你還是勉強可以進去(enter)。\n",
	]));
        setup();
}
void init()
{
	add_action("do_enter","enter");
}
int do_enter(string arg)
{
	if (arg != "小巷子") return 0;
	tell_room(environment(this_player()),this_player()->name()+"的身影逐漸沒入小巷子之中。\n",({ this_player() }));
	this_player()->move(__DIR__"wynd.c");
	tell_room(environment(this_player()),this_player()->name()+"走了進來。\n",({ this_player() }));
	return 1;
}
