.DT
start_attack
DW_wibble creator help
start_attack

.SH Name
.SP 5 5
start_attack -  This method check to see if the npc should start attacking someone when they enter the npcs environment.
.EP

.SH Syntax
.SI 5
void start_attack(object who)
.EI

.SH Parameters
.SI 5
%^BOLD%^who%^RESET%^ - the person to potentially start attacking
.EI

.SH Defined in
.SI 5
/obj/monster.c
.EI

.SH Description
.SP 5 5

This method check to see if the npc should start attacking someone
when they enter the npcs environment.  It is called from inside
init().  It will only attack if the agressive is set and the
person is visible to be attacked.  The property
"no attack"can be set on the npc (or player) to stop them being attacked.
.EP

.SH See also
.SP 5 5
set_aggressive()

.EP

