
Sat Mar  9 10:20:18 1996 By Annihilator

    Changed equip.c to implement wear() and wield() in a more
    felxible way and with more generality. Meanwhile, method
    of implementing two-handed weapon and secondhand weapon
    also changed that it requires another skill for such case
    now. (i.e. using a dagger as main weapon and as secondary
    weapon now requires different skill)

Fri Apr 19 16:20:04 1996 By Annihilator

    Fixed a logical error in checking eq wear_as and wield_as
    procedure. (a really silly one)
