//      from the Nightmare mudlib

//      an example workroom for new immortals



#include "/adm/include/std.h"



inherit ROOM;



void create() {

    ::create();

    set_property("light", 2);

    set_property("indoors", 1);

    set("short", "The workroom of a new immortal");

    set("night long", "It is night outside.\nA new immortal works here.\n");

    set("day long", "It is day outside.\nA new immortal works here.\n");

    set_exits( ({ "/d/standard/square", "/d/standard/adv_main" }),

      ({ "square", "hall" })

    );

    set_smell("default", "It smells like a new immortal in here.");

    set_listen("default", "You hear the sounds of code creation.");

}

