Nightmare mudlib living lfun: set_wielding_limbs()

void set_wielding_limbs( string *str)

This sets each of the limbs mentioned in the array "str" to be wieldable.
The limb must be present in the living object for this to work.

See also: query_wielding_limbs(), add_wielding_limb()
Defined in /std/living/body.c
