lvl  hp   mp      xp stat carry att bla mel par dod per def res

 1   75  188    2000   53  1590  25  35  45  45  25  10   4
 2  150  338    4999   56  1680  30  40  50  50  30  15   8
 3  225  488    9999   59  1770  34  44  54  54  34  19  12
 4  300  638   24999   62  1860  38  48  58  58  38  23  16
 5  375  788   25000   65  1950  43  53  63  63  43  28  20
 6  450  938   36752   68  2040  47  57  67  67  47  32  24
 7  525 1088   52942   71  2130  51  61  71  71  51  36  28
 8  600 1238   77194   74  2220  56  66  76  76  56  41  32
 9  675 1388  114065   77  2310  60  70  80  80  60  45  36
lvl  hp   mp      xp stat carry att bla mel par dod per def res rev

10  750 1538   42262   80  2400  65  75  85  85  65  50  40  15
11  825 1688   62143   83  2490  69  79  89  89  69  54  44  20  11
12  900 1838   90001   86  2580  73  83  93  93  73  58  48  25  14
13  975 1988  127910   89  2670  78  88  98  98  78  63  52  31  18
14 1050 2138  178180   92  2760  82  92 102 102  82  67  56  36  21
15 1125 2288  243353   95  2850  86  96 106 106  86  71  60  41  24
16 1200 2438  326205   98  2940  91 101 111 111  91  76  64  47  28
17 1275 2588  429747  101  3030  95 105 115 115  95  80  68  52  31
18 1350 2738  557223  104  3120 100 110 120 120 100  85  72  58  35
19 1425 2888  712112  107  3210 104 114 124 124 104  89  76  63  38
20 1500 3038  898125  110  3300 108 118 128 128 108  93  80  68  41

ash elf soldier

lvl=8; hp=500; mp=500 xp=52000; set_overall_ac(8);
str=60; con=40; dex=100; cha=50; int=25; wis=25;
melee=50; attack=50; blade=75; defense=40; parry=50;
sword: wc8,"cutting"; wgt=300; val=100;
elf boots:  ac2; wgt=100; val=35;
elf hat:  ac1; wgt=25; val=5;
money = (3 gold * 20 silver/gold) + 60 silver + 
  100 silver(sword) + 35 silver(boots) + 5 silver(hat)
money = 260 silver


