//      from the Nightmare mudlib
//      an example workroom for new immortals

inherit "/std/room";

void create() {
    seteuid(getuid());
    set_property("light", 2);
    set_property("indoors", 1);
    set("short", "The workroom of a new immortal");
    set("night long", "It is night outside.\nA new immortal works here.\n");
    set("day long", "It is day outside.\nA new immortal works here.\n");
    set_exits( 
	({
	"/d/standard/square", "/d/standard/adv_main"
	}),
	({
	"square", "hall"
	})
    );
}
