SYNOPSIS
  int P_Inherited

DESCRIPTION
  The value is zero if the object is a clone or blueprint, it is non-zero
  if the object has been inherited.

  The setting is not completely reliable: if an object is in sequence
  loaded and inherited (or vice versa), only the first action is reflected.

EXAMPLE

AVAILABILITY
  Include: <b/base.h>
  Availability: /b/base and descendants.

SEE ALSO
  base(b), P_Cloned
