If array *exclude is given, all objects contained in *exclude are excluded from the message str.
If the second arg is an array, catch_msg() will be called in all listening livings.
void catch_tell(string str) {
write("Received: "+str+"\n");
}
Object 2
void func() {
...
tell_room(environment(this_player()), "HiHo!\n");
...
}
This examples shows how tell_room() together with catch_tell() works.