/doc/efun/set_living_name


SYNOPSIS

void set_living_name(string name)

DESCRIPTION

Set a living name on an object. The name will be entered into the hash table for the living names, but find_living() will only find it after the object has actually been marked as ``being alive'' by calling enable_commands(). When this is done, the object can be found with find_living().

An object can only have one name that can be searched for with find_living().

HISTORY

Since 3.2.1@40, this is a simulated efun. The handling of living names is no longer part of the driver.

SEE ALSO

find_living
find_player
enable_commands

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Nightfall@quest.tat.physik.uni-tuebingen.de
Automatically generated on Don, 11. Apr 1996