/doc/lfun/prevent_shadow


LFUN

int prevent_shadow (object by)

DESCRIPTION

Check if this object may be shadowed (called by the gamedriver).

Arguments
by: the object which wants to shadow this one.

Result
0: this object may be shadowed.
not 0: this object may not be shadowed.

Defaultbehaviour is that clones and non-sensitive blueprints may be shadowed.

IMPLEMENTED

/std/base

SEE ALSO

base
shadow

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Nightfall@quest.tat.physik.uni-tuebingen.de
Automatically generated on Mon, Jul 22, 1996